The count
LiveLive coverage · NA
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Key points
- 1 of 50 players are on now, 2% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,994, the top 27% of all ranked servers, and #972 in NA.
- The current map has been up 22d 6h, since Tuesday 6 October, 20:07 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,994 today
Rank
daily · 1 is bestTop 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 16h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Tuesday 6 October 2026, 20:07 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 18:00 UTC FW
- Peak
- 2
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Recent wipes on this server averaged a peak of 2 players at their busiest. 6 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.
How often does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe, and at what times?
Nothing wipes CHILLZONE - PVE | NO KILLING/STEALING/RAIDING but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 22 days 6 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Lists and tags
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists CHILLZONE - PVE | NO KILLING/STEALING/RAIDING fits: Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts20 (Group limit): Each team holds 20 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^r (Roleplay): The server runs roleplay; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America, which CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at the moment?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is carrying 1 players at the moment, with 50 slots in total. Peak over the past week: 3. Average: 0 players. Between now and 48 hours back, 03:00 UTC drew the most players, 1 on average.
What position does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING hold among Rust servers?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #972 in North America on the past week's player hours, and #5,994 overall in the top 27% of ranked servers.
Map and rules
What settings and rules does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run?
No gather rate appears in the name CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. The cap on a group is 20 players. roleplay applies here, towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Size 4,096, seed 1337: that is the procedural map the game generates for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server details
What location is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING in?
By its own NA tag, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.51.99.62:28040.
What is performance like on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The average server fps was 9 over the last 48 hours; the lowest was 5. Buildings, deployables and everything else in the world added up to a maximum of 82,215 entities. The highest memory usage was 2,857 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The setup on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up now, and how steady is its uptime?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is up and running at this moment. Based on the uptime it reports, the last restart was about 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 1 October 2026.
How to join
How do you get onto CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.99.62:28040. You can find its website at https://discord.com/invite/esCaNaG6kf.