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61,573 players on Rust servers right now 11,733 servers online 3,391 with players on 186 fresh wipes in the last three hours Rust Defensive Telemetry Lab: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Defensive Telemetry Lab

Offline Rust Defensive Telemetry Lab is not on the server list right now. The figures below are from when it was last seen, 17d ago.

Key points

  • 1 of 100 players are on at the last check, 1% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,084, the top 64% of all ranked servers.
  • The current map has been up 17d 14h, since Sunday 11 October, 21:03 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 100 players

1/ 100players now 1% full
07-day averagepeak –
#14,084ranktop 64%
17d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Rust Defensive Telemetry Lab

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,084 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
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154 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
72 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

Quick answers

from the figures on this page

Wiping

How often does Rust Defensive Telemetry Lab wipe, and at what times?

The record holds too few of Rust Defensive Telemetry Lab's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 17 days 14 hours.

Tags and categories

Which Rust Live Stats filters and lists does Rust Defensive Telemetry Lab show up in?

On Rust Live Stats, Rust Defensive Telemetry Lab is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for Rust Defensive Telemetry Lab signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Rust Defensive Telemetry Lab publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Rust Defensive Telemetry Lab at the moment?

Rust Defensive Telemetry Lab reads offline at the moment; the last sighting was 17 days 4 hours ago.

What position does Rust Defensive Telemetry Lab hold among Rust servers?

Player hours over seven days put Rust Defensive Telemetry Lab at #14,084, in the top 64% of all ranked servers.

Settings and map

What settings and rules does Rust Defensive Telemetry Lab run?

Nothing in the name of Rust Defensive Telemetry Lab states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Rust Defensive Telemetry Lab?

Rust Defensive Telemetry Lab uses a procedural map, which the game generates.

Server facts

Which region is Rust Defensive Telemetry Lab hosted in?

There is no region from Rust Defensive Telemetry Lab. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 66.68.241.220:28015.

What Rust version is Rust Defensive Telemetry Lab on?

Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Rust Defensive Telemetry Lab stay online, and is it up right now?

As of now, Rust Defensive Telemetry Lab is offline; the last sighting was 17 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 12 October 2026.

How to join

How do you get onto Rust Defensive Telemetry Lab?

Enter client.connect 66.68.241.220:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.