The count
Live coverage · Rust server
xJermelz's v0.8.4 MultiMonument Test
Offline xJermelz's v0.8.4 MultiMonument Test is not on the server list right now. The figures below are from when it was last seen, 29d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,837, the top 71% of all ranked servers.
- The current map has been up 31d 22h, since Sunday 27 September, 18:48 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on xJermelz's v0.8.4 MultiMonument Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,837 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does xJermelz's v0.8.4 MultiMonument Test wipe?
The record holds too few of xJermelz's v0.8.4 MultiMonument Test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 31 days 22 hours.
Tags and categories
Where does xJermelz's v0.8.4 MultiMonument Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists xJermelz's v0.8.4 MultiMonument Test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on xJermelz's v0.8.4 MultiMonument Test?
These are the tags xJermelz's v0.8.4 MultiMonument Test makes public: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on xJermelz's v0.8.4 MultiMonument Test?
Last seen 29 days 15 hours ago, xJermelz's v0.8.4 MultiMonument Test is offline right now.
What position does xJermelz's v0.8.4 MultiMonument Test hold among Rust servers?
On player hours for the past seven days, xJermelz's v0.8.4 MultiMonument Test sits at #16,837, inside the top 71% of ranked servers.
Map and rules
What rules does xJermelz's v0.8.4 MultiMonument Test enforce, and which settings does it use?
No gather rate appears in the name xJermelz's v0.8.4 MultiMonument Test. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on xJermelz's v0.8.4 MultiMonument Test?
xJermelz's v0.8.4 MultiMonument Test uses a procedural map, which the game generates.
Server facts
What location is xJermelz's v0.8.4 MultiMonument Test in?
There is no region from xJermelz's v0.8.4 MultiMonument Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.9.164.218:28415.
What Rust version is xJermelz's v0.8.4 MultiMonument Test on?
The setup on xJermelz's v0.8.4 MultiMonument Test is Rust network protocol 2633 and build 165217 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is xJermelz's v0.8.4 MultiMonument Test up now, and how steady is its uptime?
xJermelz's v0.8.4 MultiMonument Test is currently offline, with its last appearance 29 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 29 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to xJermelz's v0.8.4 MultiMonument Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.9.164.218:28415.