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35,735 players on Rust servers right now 11,617 servers online 2,880 with players on 74 fresh wipes in the last three hours Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

Offline Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is not on the server list right now. The figures below are from when it was last seen, 10d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,247, the top 69% of all ranked servers.
  • The current map has been up 27d 1h, since Friday 2 October, 05:14 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,247ranktop 69%
27d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,247 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
46 / 999
72 / 999
80 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
3 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
17 / 100

Quick answers

from the figures on this page

Wiping

How often does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe, and at what times?

Too few wipes are recorded for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 1 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas show up in?

These are the Rust Live Stats lists Winners vs Whiners | Deathmatch • Instant Respawn • Arenas fits: Modded Rust servers live now, Aim training servers, live now, Rust battlefield servers, live now, Rust build and creative servers: live list and Rust creative servers, live now. You will find it on the server list under Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas carry?

These are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^c (Creative): No gathering here; it is a creative sandbox where you build what you like; ^d (Combat training): Aim and PvP practice, with loot handed over rather than gathered; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^k (Build server): Use this server to practise and design your bases; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Last seen 10 days 11 hours ago, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline right now.

How does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas compare with other Rust servers in the rankings?

Player hours over seven days put Winners vs Whiners | Deathmatch • Instant Respawn • Arenas at #15,247, in the top 69% of all ranked servers.

Settings and map

What settings and rules does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run?

Nothing in the name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas states a gather rate. No custom limit is set, so groups hold the default 8 players. combat training is the mode, with aim and PvP practice, loot handed out. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

A procedural map, generated by the game, runs on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas.

Server facts

Which region is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas hosted in?

Nothing on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 67.173.234.226:28015.

What version of Rust is running on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Rust network protocol 2634 and build 166494 on Linux is what Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas up now, and how steady is its uptime?

As of now, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline; the last sighting was 10 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 18 October 2026.

Getting on

What steps connect you to Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 67.173.234.226:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Gameplay

^c
Creative No gathering here; it is a creative sandbox where you build what you like.
^d
Combat training Aim and PvP practice, with loot handed over rather than gathered.
^i
Battlefield Kits and high rates drive the fast PvP here.
^k
Build server Use this server to practise and design your bases.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.