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41,406 players on Rust servers right now 11,624 servers online 3,010 with players on 84 fresh wipes in the last three hours Ironwood Refuge PVE: 0 players on now Updated every five minutes

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Ironwood Refuge PVE

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,577, the top 43% of all ranked servers.
  • The current map has been up 10d 7h, since Monday 19 October, 00:40 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#9,577ranktop 43%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Ironwood Refuge PVE

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,577 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
halved by day 1
Lasted
12.2 days
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
0.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
124 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Ironwood Refuge PVE?

Recent wipes on this server averaged a peak of 4 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

When does Ironwood Refuge PVE wipe?

Wipes on Ironwood Refuge PVE come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 7 hours have passed since this world was generated.

Tags and categories

Where does Ironwood Refuge PVE appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Ironwood Refuge PVE are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for Ironwood Refuge PVE signify?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Ironwood Refuge PVE publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is Ironwood Refuge PVE at the moment?

0 of Ironwood Refuge PVE's 50 slots are filled right now. The seven-day average is 0 players, with a peak of 1.

How does Ironwood Refuge PVE compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Ironwood Refuge PVE is #9,577, placing it in the top 43% of ranked servers.

Rules and settings

What settings and rules does Ironwood Refuge PVE run?

Nothing in the name of Ironwood Refuge PVE states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on Ironwood Refuge PVE?

Ironwood Refuge PVE runs a game-generated procedural map: size 5,000, seed 1492185930. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is Ironwood Refuge PVE in?

No region is published by Ironwood Refuge PVE. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 67.210.97.252:27044 is its address.

What is performance like on Ironwood Refuge PVE?

It never went below 27 server fps in the last 48 hours, averaging 38. Buildings, deployables and everything else in the world added up to a maximum of 145,864 entities. The highest memory usage was 5,612 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Ironwood Refuge PVE on?

Rust network protocol 2635 and build 167781 on Linux is what Ironwood Refuge PVE runs. Steam updates it for you, but your game needs the same protocol to join.

Does Ironwood Refuge PVE stay online, and is it up right now?

Right now Ironwood Refuge PVE is online. About 4 days 13 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 6 October 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Ironwood Refuge PVE?

Enter client.connect 67.210.97.252:27044 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.