The count
LiveLive coverage · Rust server
Rusted Zombies | Local Development
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,988, the top 27% of all ranked servers.
- The current map has been up 7d 16h, since Tuesday 20 October, 19:06 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rusted Zombies | Local Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,988 today
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Rusted Zombies | Local Development wipe?
Rusted Zombies | Local Development's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 16 hours have passed since this world was generated.
Tags and categories
Where does Rusted Zombies | Local Development appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Rusted Zombies | Local Development are Modded Rust servers live now and Rust zombie servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on Rusted Zombies | Local Development carry?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Rusted Zombies | Local Development publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is Rusted Zombies | Local Development at the moment?
Live now: 0 players on Rusted Zombies | Local Development, out of 10 slots. Peak over the past week: 1. Average: 0 players.
Where does Rusted Zombies | Local Development sit in the server rankings?
On player hours for the past seven days, Rusted Zombies | Local Development sits at #5,988, inside the top 27% of ranked servers.
Map and rules
What settings and rules does Rusted Zombies | Local Development run?
No gather rate appears in the name Rusted Zombies | Local Development. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on Rusted Zombies | Local Development?
Rusted Zombies | Local Development uses a procedural map, which the game generates.
Server facts
What location is Rusted Zombies | Local Development in?
Nothing on Rusted Zombies | Local Development states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 69.131.3.17:28015.
What Rust version is Rusted Zombies | Local Development on?
Rust network protocol 2635 and build 168909 on Linux is what Rusted Zombies | Local Development runs. To join, your game must use the same protocol; Steam handles the update for you.
Does Rusted Zombies | Local Development stay online, and is it up right now?
Right now Rusted Zombies | Local Development is online. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 20 October 2026.
How to join
What steps connect you to Rusted Zombies | Local Development?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 69.131.3.17:28015.