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34,993 players on Rust servers right now 11,617 servers online 2,836 with players on 74 fresh wipes in the last three hours WTF|R&D|Testing Server|: 0 players on now Updated every five minutes

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WTF|R&D|Testing Server|

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #7,664, the top 34% of all ranked servers.
  • The current map has been up 27d 10h, since Thursday 1 October, 19:46 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak 2
#7,664ranktop 34%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on WTF|R&D|Testing Server|

Players

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,664 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
4.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
59 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
31 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
10 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at WTF|R&D|Testing Server|?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 33 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does WTF|R&D|Testing Server| wipe?

The record holds too few of WTF|R&D|Testing Server|'s wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 27 days 10 hours.

Tags and categories

Where does WTF|R&D|Testing Server| appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists WTF|R&D|Testing Server| fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on WTF|R&D|Testing Server|?

gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list WTF|R&D|Testing Server| publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is WTF|R&D|Testing Server| at the moment?

0 of WTF|R&D|Testing Server|'s 5 slots are filled right now. Peak over the past week: 2. Average: 0 players. Peak hour over 48 hours: 22:00 UTC, at 1 players on average.

How does WTF|R&D|Testing Server| compare with other Rust servers in the rankings?

Ranked by seven-day player hours, WTF|R&D|Testing Server| is #7,664, placing it in the top 34% of ranked servers.

Map and rules

What rules does WTF|R&D|Testing Server| enforce, and which settings does it use?

The name WTF|R&D|Testing Server| carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on WTF|R&D|Testing Server|?

WTF|R&D|Testing Server| runs a game-generated procedural map: size 6,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.

Server details

Which region is WTF|R&D|Testing Server| hosted in?

No region is published by WTF|R&D|Testing Server|. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 70.177.77.170:28015 is its address.

How well does WTF|R&D|Testing Server| perform?

The average server fps was 120 over the last 48 hours; the lowest was 76. It supported up to 94,779 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,539 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is WTF|R&D|Testing Server| on?

WTF|R&D|Testing Server| operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Does WTF|R&D|Testing Server| stay online, and is it up right now?

WTF|R&D|Testing Server| is up and running at this moment. The uptime it reports puts the last restart at about 2 hours ago. 96 of 168 hours were online in the last 7 full days, giving 57% uptime. On 26 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto WTF|R&D|Testing Server|?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 70.177.77.170:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.