The count
Live coverage · Rust server
FunPvE Test
Offline FunPvE Test is not on the server list right now. The figures below are from when it was last seen, 21d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,960, the top 71% of all ranked servers.
- The current map has been up 24d 21h, since Sunday 4 October, 07:04 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on FunPvE Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,960 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 4 October 2026, 07:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 04:20 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 17:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 19:08 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 06:14 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on FunPvE Test?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
When does FunPvE Test wipe?
FunPvE Test wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 24 days 21 hours.
Tags and filters
Where does FunPvE Test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include FunPvE Test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on FunPvE Test carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which FunPvE Test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on FunPvE Test right now?
Last seen 21 days 20 hours ago, FunPvE Test is offline right now.
How does FunPvE Test compare with other Rust servers in the rankings?
On player hours for the past seven days, FunPvE Test sits at #15,960, inside the top 71% of ranked servers.
Settings and map
What settings and rules does FunPvE Test run?
Nothing in the name of FunPvE Test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on FunPvE Test?
FunPvE Test runs a game-generated procedural map: size 4,500, seed 1586544950. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is FunPvE Test in?
There is no region from FunPvE Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 72.231.198.107:28015.
What version of Rust is running on FunPvE Test?
Rust network protocol 2634 and build 166652 on Windows is what FunPvE Test runs. Steam updates it for you, but your game needs the same protocol to join.
Is FunPvE Test up now, and how steady is its uptime?
As of now, FunPvE Test is offline; the last sighting was 21 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 24 September 2026.
Connecting
What is the way to connect to FunPvE Test?
Enter client.connect 72.231.198.107:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.