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32,278 players on Rust servers right now 11,650 servers online 2,796 with players on 79 fresh wipes in the last three hours FunPvE Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

FunPvE Test

Offline FunPvE Test is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,960, the top 71% of all ranked servers.
  • The current map has been up 24d 21h, since Sunday 4 October, 07:04 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,960ranktop 71%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on FunPvE Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,960 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.5 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
12 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
0 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on FunPvE Test?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

When does FunPvE Test wipe?

FunPvE Test wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 24 days 21 hours.

Tags and filters

Where does FunPvE Test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include FunPvE Test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on FunPvE Test carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which FunPvE Test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on FunPvE Test right now?

Last seen 21 days 20 hours ago, FunPvE Test is offline right now.

How does FunPvE Test compare with other Rust servers in the rankings?

On player hours for the past seven days, FunPvE Test sits at #15,960, inside the top 71% of ranked servers.

Settings and map

What settings and rules does FunPvE Test run?

Nothing in the name of FunPvE Test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on FunPvE Test?

FunPvE Test runs a game-generated procedural map: size 4,500, seed 1586544950. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

What location is FunPvE Test in?

There is no region from FunPvE Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 72.231.198.107:28015.

What version of Rust is running on FunPvE Test?

Rust network protocol 2634 and build 166652 on Windows is what FunPvE Test runs. Steam updates it for you, but your game needs the same protocol to join.

Is FunPvE Test up now, and how steady is its uptime?

As of now, FunPvE Test is offline; the last sighting was 21 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 24 September 2026.

Connecting

What is the way to connect to FunPvE Test?

Enter client.connect 72.231.198.107:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.