The count
Live coverage · Rust server
Pacific Drive Integration - Local Test
Offline Pacific Drive Integration - Local Test is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,212, the top 70% of all ranked servers.
- The current map has been up 16d 18h, since Monday 12 October, 23:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Pacific Drive Integration - Local Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,212 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Pacific Drive Integration - Local Test wipe?
Pacific Drive Integration - Local Test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 16 days 18 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Pacific Drive Integration - Local Test show up in?
The Rust Live Stats lists that include Pacific Drive Integration - Local Test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Pacific Drive Integration - Local Test carry?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): Build: 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Pacific Drive Integration - Local Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Pacific Drive Integration - Local Test right now?
Pacific Drive Integration - Local Test is not online at the moment, having last been seen 15 days 6 hours ago.
How does Pacific Drive Integration - Local Test compare with other Rust servers in the rankings?
Player hours over seven days put Pacific Drive Integration - Local Test at #15,212, in the top 70% of all ranked servers.
Settings and map
What settings and rules does Pacific Drive Integration - Local Test run?
Nothing in the name of Pacific Drive Integration - Local Test states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is off: Valve's anti-cheat.
Can you tell me the map for Pacific Drive Integration - Local Test?
Pacific Drive Integration - Local Test uses a procedural map, which the game generates.
Server facts
What location is Pacific Drive Integration - Local Test in?
No region is published by Pacific Drive Integration - Local Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 72.251.219.88:28115.
What version of Rust is running on Pacific Drive Integration - Local Test?
The setup on Pacific Drive Integration - Local Test is Rust network protocol 2634 and build 167584 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is Pacific Drive Integration - Local Test up now, and how steady is its uptime?
As of now, Pacific Drive Integration - Local Test is offline; the last sighting was 15 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 12 October 2026.
Connecting
How do you get onto Pacific Drive Integration - Local Test?
Enter client.connect 72.251.219.88:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.