The count
LiveLive coverage · Rust server
Imperium Plugin Development
Key points
- 0 of 2 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,781, the top 26% of all ranked servers.
- The current map has been up 3d 0h, since Saturday 24 October, 18:03 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 9d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Imperium Plugin Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,781 today
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 9d 0h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 17d 23hSat 14 Nov, 18:03 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
- 38d 23hSat 5 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 18:03 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 18:59 UTC
- Peak
- 1
- Crowd
- halved by day 8
- Lasted
- 21 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Imperium Plugin Development?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 8 when it did not hold.
On what timetable does Imperium Plugin Development wipe?
The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Imperium Plugin Development show up in?
The Rust Live Stats lists that include Imperium Plugin Development are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What do the tags listed for Imperium Plugin Development signify?
These are the tags Imperium Plugin Development makes public: gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts128 (Group limit): Team cap: 128; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Imperium Plugin Development right now?
Live now: 0 players on Imperium Plugin Development, out of 2 slots. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 19:00 UTC drew the most players, 1 on average.
How does Imperium Plugin Development compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Imperium Plugin Development is #5,781, placing it in the top 26% of ranked servers.
Settings and map
Which settings and rules are in force on Imperium Plugin Development?
The name Imperium Plugin Development carries no gather rate. A group can reach 128 players at most. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Imperium Plugin Development?
Size 3,000, seed 543543: that is the procedural map the game generates for Imperium Plugin Development. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is Imperium Plugin Development in?
Nothing on Imperium Plugin Development states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 72.60.151.232:28015 is its address.
Is performance on Imperium Plugin Development steady?
It never went below 14 server fps in the last 48 hours, averaging 82. Entity count reached 46,709: buildings, deployables and the rest of the world. The highest memory usage was 2,745 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Imperium Plugin Development on?
Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Imperium Plugin Development up now, and how steady is its uptime?
At the time of this update, Imperium Plugin Development is live. The uptime it reports puts the last restart at about 2 days 16 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Imperium Plugin Development?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 72.60.151.232:28015.