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95,949 players on Rust servers right now 11,881 servers online 4,100 with players on 157 fresh wipes in the last three hours Imperium Plugin Development: 0 players on now Updated every five minutes

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Imperium Plugin Development

Key points

  • 0 of 2 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #5,781, the top 26% of all ranked servers.
  • The current map has been up 3d 0h, since Saturday 24 October, 18:03 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 9d 0h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak 1
#5,781ranktop 26%
3d agolast wipeno schedule published
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Imperium Plugin Development

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,781 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 9d 0h

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

21 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 8

Coming wipes

  1. 9d 0h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 17d 23h
    Sat 14 Nov, 18:03 UTC
  3. 37d 0h
    Thu 3 Dec, 19:00 UTC
    FW
  4. 38d 23h
    Sat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 8
Lasted
21 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
190 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
191 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
67 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Imperium Plugin Development?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 8 when it did not hold.

On what timetable does Imperium Plugin Development wipe?

The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Imperium Plugin Development show up in?

The Rust Live Stats lists that include Imperium Plugin Development are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for Imperium Plugin Development signify?

These are the tags Imperium Plugin Development makes public: gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts128 (Group limit): Team cap: 128; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Imperium Plugin Development right now?

Live now: 0 players on Imperium Plugin Development, out of 2 slots. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 19:00 UTC drew the most players, 1 on average.

How does Imperium Plugin Development compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Imperium Plugin Development is #5,781, placing it in the top 26% of ranked servers.

Settings and map

Which settings and rules are in force on Imperium Plugin Development?

The name Imperium Plugin Development carries no gather rate. A group can reach 128 players at most. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Imperium Plugin Development?

Size 3,000, seed 543543: that is the procedural map the game generates for Imperium Plugin Development. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is Imperium Plugin Development in?

Nothing on Imperium Plugin Development states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 72.60.151.232:28015 is its address.

Is performance on Imperium Plugin Development steady?

It never went below 14 server fps in the last 48 hours, averaging 82. Entity count reached 46,709: buildings, deployables and the rest of the world. The highest memory usage was 2,745 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Imperium Plugin Development on?

Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Imperium Plugin Development up now, and how steady is its uptime?

At the time of this update, Imperium Plugin Development is live. The uptime it reports puts the last restart at about 2 days 16 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Imperium Plugin Development?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 72.60.151.232:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players Slots: 2.
ts128
Group limit Team cap: 128.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.