The count
LiveLive coverage · Rust server
PolarBearFightClub2.0
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,339, the top 69% of all ranked servers.
- The current map has been up 116d 18h, since Saturday 4 July, 03:36 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PolarBearFightClub2.0
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,339 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does PolarBearFightClub2.0 wipe?
The record holds too few of PolarBearFightClub2.0's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 116 days 18 hours.
Lists and tags
Where does PolarBearFightClub2.0 appear in Rust Live Stats lists and filters?
On Rust Live Stats, PolarBearFightClub2.0 is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PolarBearFightClub2.0?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2631 (Protocol): Join only if your game is on protocol 2631; cs156812 (Build): This server runs game build 156812; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which PolarBearFightClub2.0 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on PolarBearFightClub2.0?
0 of PolarBearFightClub2.0's 50 slots are filled right now. Across the past week the average was 0 players.
How does PolarBearFightClub2.0 compare with other Rust servers in the rankings?
Player hours over seven days put PolarBearFightClub2.0 at #15,339, in the top 69% of all ranked servers.
Settings and map
Which settings and rules are in force on PolarBearFightClub2.0?
The name PolarBearFightClub2.0 carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on PolarBearFightClub2.0?
A procedural map of 3,500 with seed 518502043, generated by the game, runs on PolarBearFightClub2.0. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does PolarBearFightClub2.0 sit geographically?
Nothing on PolarBearFightClub2.0 states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 72.9.145.13:28015.
How well does PolarBearFightClub2.0 perform?
The average server fps was 121 over the last 48 hours; the lowest was 71. Buildings, deployables and everything else in the world added up to a maximum of 73,858 entities. Up to 2,183 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is PolarBearFightClub2.0 on?
PolarBearFightClub2.0 operates on Windows with Rust network protocol 2631 and build 156812. Joining requires the same protocol on your game; Steam takes care of updating it.
Does PolarBearFightClub2.0 stay online, and is it up right now?
PolarBearFightClub2.0 is up and running at this moment. About 9 hours ago is when it last restarted, according to its uptime. 158 of 168 hours were online in the last 7 full days, giving 94% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to PolarBearFightClub2.0?
Enter client.connect 72.9.145.13:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.