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59,433 players on Rust servers right now 11,750 servers online 3,457 with players on 131 fresh wipes in the last three hours Lost Lives | Development Server: 0 players on now Updated every five minutes

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Lost Lives | Development Server

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #7,567, the top 34% of all ranked servers.
  • The current map has been up 7d 2h, since Tuesday 20 October, 21:06 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#7,567ranktop 34%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Lost Lives | Development Server

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,567 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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69 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
83 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
17 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Lost Lives | Development Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Lost Lives | Development Server wipe, and at what times?

Too few wipes are recorded for Lost Lives | Development Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 7 days 2 hours.

Tags and filters

Which Rust Live Stats filters and lists does Lost Lives | Development Server show up in?

On Rust Live Stats, Lost Lives | Development Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Lost Lives | Development Server?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Lost Lives | Development Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Lost Lives | Development Server right now?

Live now: 0 players on Lost Lives | Development Server, out of 50 slots. The seven-day average is 0 players, with a peak of 1.

How does Lost Lives | Development Server compare with other Rust servers in the rankings?

Player hours over seven days put Lost Lives | Development Server at #7,567, in the top 34% of all ranked servers.

Rules and settings

What rules does Lost Lives | Development Server enforce, and which settings does it use?

Nothing in the name of Lost Lives | Development Server states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Lost Lives | Development Server?

Lost Lives | Development Server runs a game-generated procedural map: size 4,500, seed 12345. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

What location is Lost Lives | Development Server in?

No region is published by Lost Lives | Development Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 73.0.98.12:28015.

How well does Lost Lives | Development Server perform?

The average server fps was 145 over the last 48 hours; the lowest was 116. It supported up to 121,691 entities, covering buildings, deployables and all other objects. The highest memory usage was 7,206 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on Lost Lives | Development Server?

Lost Lives | Development Server operates on Linux with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Lost Lives | Development Server, and is it online at the moment?

Lost Lives | Development Server is up and running at this moment. The uptime it reports puts the last restart at about 6 days 5 hours ago. 144 of 144 hours were online in the last 6 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 20 October 2026.

Connecting

How do you get onto Lost Lives | Development Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 73.0.98.12:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.