The count
Live coverage · Rust server
RCS measurement (local)
Offline RCS measurement (local) is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,619, the top 39% of all ranked servers.
- The current map has been up 4d 16h, since Saturday 24 October, 23:09 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RCS measurement (local)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,619 today
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does RCS measurement (local) wipe, and at what times?
The record holds too few of RCS measurement (local)'s wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 4 days 16 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does RCS measurement (local) show up in?
On Rust Live Stats, RCS measurement (local) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on RCS measurement (local) carry?
gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list RCS measurement (local) publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on RCS measurement (local)?
Last seen 3 days 1 hours ago, RCS measurement (local) is offline right now. Peak over the past week: 1. Average: 0 players.
How does RCS measurement (local) compare with other Rust servers in the rankings?
Ranked by seven-day player hours, RCS measurement (local) is #8,619, placing it in the top 39% of ranked servers.
Rules and settings
What rules does RCS measurement (local) enforce, and which settings does it use?
The name RCS measurement (local) carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is off.
Which map is in use on RCS measurement (local)?
The map on RCS measurement (local) is procedural, made by the game itself.
About the server
What location is RCS measurement (local) in?
No region is published by RCS measurement (local). A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 73.213.125.58:28015.
What version of Rust is running on RCS measurement (local)?
Rust network protocol 2635 and build 168909 on Windows is what RCS measurement (local) runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is RCS measurement (local), and is it online at the moment?
As of now, RCS measurement (local) is offline; the last sighting was 3 days 1 hours ago. 37 of 96 hours were online in the last 4 full days, giving 39% uptime. On 24 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto RCS measurement (local)?
Enter client.connect 73.213.125.58:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.