The count
Live coverage · Rust server
RFC's Test Server
Offline RFC's Test Server is not on the server list right now. The figures below are from when it was last seen, 45d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,025.
- The current map has been up 56d 8h, since Thursday 3 September, 20:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RFC's Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,025 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does RFC's Test Server wipe?
Too few wipes are recorded for RFC's Test Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 56 days 8 hours.
Lists and tags
Where does RFC's Test Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include RFC's Test Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on RFC's Test Server carry?
gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list RFC's Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is RFC's Test Server at the moment?
RFC's Test Server reads offline at the moment; the last sighting was 45 days 11 hours ago.
How does RFC's Test Server compare with other Rust servers in the rankings?
Ranked by seven-day player hours, RFC's Test Server is #15,025, placing it in the top – of ranked servers.
Rules and settings
What settings and rules does RFC's Test Server run?
Nothing in the name of RFC's Test Server states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RFC's Test Server?
RFC's Test Server uses a procedural map, which the game generates.
Server details
What location is RFC's Test Server in?
There is no region from RFC's Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 73.242.189.222:28015 is its address.
What version of Rust is running on RFC's Test Server?
Rust network protocol 2633 and build 163794 on Linux is what RFC's Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does RFC's Test Server stay online, and is it up right now?
At the time of this update, RFC's Test Server is down, last seen 45 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
How do you get onto RFC's Test Server?
Enter client.connect 73.242.189.222:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.