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40,809 players on Rust servers right now 11,626 servers online 2,991 with players on 88 fresh wipes in the last three hours KSK-Labs Testing: 0 players (offline) Updated every five minutes

Live coverage · Rust server

KSK-Labs Testing

Offline KSK-Labs Testing is not on the server list right now. The figures below are from when it was last seen, 10h ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,192, the top 46% of all ranked servers.
  • The current map has been up 5d 7h, since Saturday 24 October, 00:36 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#10,192ranktop 46%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on KSK-Labs Testing

Players

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,192 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
10.7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2.8 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
84 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
42 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at KSK-Labs Testing?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does KSK-Labs Testing wipe, and at what times?

KSK-Labs Testing wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 5 days 7 hours.

Lists and tags

Which Rust Live Stats filters and lists does KSK-Labs Testing show up in?

These are the Rust Live Stats lists KSK-Labs Testing fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for KSK-Labs Testing signify?

These are the tags KSK-Labs Testing makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on KSK-Labs Testing?

Last seen 10 hours ago, KSK-Labs Testing is offline right now. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 21:00 UTC, at 1 players on average.

Where does KSK-Labs Testing sit in the server rankings?

On player hours for the past seven days, KSK-Labs Testing sits at #10,192, inside the top 46% of ranked servers.

Settings and map

Which settings and rules are in force on KSK-Labs Testing?

The name KSK-Labs Testing carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on KSK-Labs Testing?

A procedural map of 3,500 with seed 10, generated by the game, runs on KSK-Labs Testing. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Where does KSK-Labs Testing sit geographically?

Nothing on KSK-Labs Testing states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 74.130.231.139:28025 is its address.

What is performance like on KSK-Labs Testing?

Server fps averaged 146 over the last 48 hours, with a low of 120. Buildings, deployables and everything else in the world added up to a maximum of 71,215 entities. The highest memory usage was 2,483 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is KSK-Labs Testing on?

The setup on KSK-Labs Testing is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does KSK-Labs Testing stay online, and is it up right now?

KSK-Labs Testing is currently offline, with its last appearance 10 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 57 of 168 hours were online in the last 7 full days, giving 34% uptime. Rust Live Stats has tracked it since 9 October 2026.

Connecting

What steps connect you to KSK-Labs Testing?

Enter client.connect 74.130.231.139:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.