The count
LiveLive coverage · Rust server
Peace, Then War
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 8.
- It ranks #4,686, the top 21% of all ranked servers.
- The current map has been up 28d 0h, since Thursday 1 October, 19:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Peace, Then War
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,686 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 19:43 UTC FW
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 6 September 2026, 19:56 UTC
- Peak
- 3
- Crowd
- halved by day 8
- Lasted
- 25 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Peace, Then War?
At their busiest, its recent wipes averaged 4 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 8.
On what timetable does Peace, Then War wipe?
The record holds too few of Peace, Then War's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 28 days have passed since this world was generated.
Tags and filters
Where does Peace, Then War appear in Rust Live Stats lists and filters?
On Rust Live Stats, Peace, Then War is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on Peace, Then War?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Peace, Then War publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Peace, Then War?
Live now: 0 players on Peace, Then War, out of 50 slots. Averaged across seven days, 0 players; the peak was 8. The busiest hour in the past 48 was 00:00 UTC, averaging 8 players.
Where does Peace, Then War sit in the server rankings?
Ranked by seven-day player hours, Peace, Then War is #4,686, placing it in the top 21% of ranked servers.
Settings and map
What rules does Peace, Then War enforce, and which settings does it use?
The name Peace, Then War carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Peace, Then War?
Peace, Then War runs a game-generated procedural map: size 4,800, seed 2056159002. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is Peace, Then War hosted in?
No region is published by Peace, Then War. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 74.244.31.245:28025.
What is performance like on Peace, Then War?
Server fps averaged 191 over the last 48 hours, with a low of 117. Entity count reached 146,943: buildings, deployables and the rest of the world. Memory use peaked at 4,565 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Peace, Then War?
Peace, Then War operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does Peace, Then War stay online, and is it up right now?
Peace, Then War is up and running at this moment. Based on the uptime it reports, the last restart was about 7 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to Peace, Then War?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 74.244.31.245:28025.
