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68,197 players on Rust servers right now 11,798 servers online 3,637 with players on 131 fresh wipes in the last three hours Dustsackies Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Dustsackies Test Server

Offline Dustsackies Test Server is not on the server list right now. The figures below are from when it was last seen, 12h ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,090, the top 41% of all ranked servers.
  • The current map has been up 5d 0h, since Friday 23 October, 21:33 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#9,090ranktop 41%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Dustsackies Test Server

Players

AveragePeak
00.250.50.75122:0005:0013:0019:0002:0009:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020022:0005:0013:0019:0002:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,090 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
12.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
6.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
5.4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
6.1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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23 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Dustsackies Test Server?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

How often does Dustsackies Test Server wipe, and at what times?

No next wipe can be predicted for Dustsackies Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 5 days.

Tags and filters

Which Rust Live Stats filters and lists does Dustsackies Test Server show up in?

These are the Rust Live Stats lists Dustsackies Test Server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for Dustsackies Test Server signify?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which Dustsackies Test Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is Dustsackies Test Server at the moment?

Last seen 12 hours ago, Dustsackies Test Server is offline right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 22:00 UTC, averaging 1 players.

What position does Dustsackies Test Server hold among Rust servers?

On player hours for the past seven days, Dustsackies Test Server sits at #9,090, inside the top 41% of ranked servers.

Map and rules

What settings and rules does Dustsackies Test Server run?

No gather rate appears in the name Dustsackies Test Server. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Dustsackies Test Server?

Size 5,800, seed 1: that is the procedural map the game generates for Dustsackies Test Server. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.

About the server

Which region is Dustsackies Test Server hosted in?

There is no region from Dustsackies Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 75.133.62.211:28015.

How well does Dustsackies Test Server perform?

It never went below 63 server fps in the last 48 hours, averaging 97. Entity count reached 79,535: buildings, deployables and the rest of the world. Memory use peaked at 3,955 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Dustsackies Test Server?

Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Dustsackies Test Server up now, and how steady is its uptime?

Dustsackies Test Server is currently offline, with its last appearance 12 hours ago. The uptime it reports puts the last restart at about 22 hours ago. It was online for 99 of 168 hours in the last 7 full days, or 59% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What is the way to connect to Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.