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39,834 players on Rust servers right now 11,696 servers online 3,002 with players on 90 fresh wipes in the last three hours RFC's Test Server: 0 players on now Updated every five minutes

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RFC's Test Server

Key points

  • 0 of 2 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,353, the top 69% of all ranked servers.
  • The current map has been up 27d 6h, since Thursday 1 October, 19:54 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 16h, with the force wipe.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,353ranktop 69%
27d agolast wipeno schedule published
7d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players on RFC's Test Server

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,353 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 16h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 16h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
17 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on RFC's Test Server?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

How often does RFC's Test Server wipe, and at what times?

The monthly force wipe is the only wipe RFC's Test Server takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 27 days 6 hours have passed since this world was generated.

Lists and tags

Where does RFC's Test Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists RFC's Test Server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RFC's Test Server?

These are the tags RFC's Test Server makes public: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is RFC's Test Server at the moment?

Live now: 0 players on RFC's Test Server, out of 2 slots. Averaged over seven days: 0 players.

Where does RFC's Test Server sit in the server rankings?

On player hours for the past seven days, RFC's Test Server sits at #15,353, inside the top 69% of ranked servers.

Settings and map

Which settings and rules are in force on RFC's Test Server?

No gather rate appears in the name RFC's Test Server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on RFC's Test Server?

A procedural map, generated by the game, runs on RFC's Test Server.

Server facts

Which region is RFC's Test Server hosted in?

Nothing on RFC's Test Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 76.18.83.131:28015.

What version of Rust is running on RFC's Test Server?

RFC's Test Server operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is RFC's Test Server up now, and how steady is its uptime?

RFC's Test Server is up and running at this moment. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 15 September 2026.

Connecting

What steps connect you to RFC's Test Server?

Enter client.connect 76.18.83.131:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players 2 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.