The count
Live coverage · Rust server
PXR_LOCAL_TEST
Offline PXR_LOCAL_TEST is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,411, the top 69% of all ranked servers.
- The current map has been up 9d 8h, since Monday 19 October, 10:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PXR_LOCAL_TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,411 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does PXR_LOCAL_TEST wipe?
PXR_LOCAL_TEST's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 days 8 hours.
Tags and categories
Which Rust Live Stats filters and lists does PXR_LOCAL_TEST show up in?
The Rust Live Stats lists that include PXR_LOCAL_TEST are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on PXR_LOCAL_TEST?
These are the tags PXR_LOCAL_TEST makes public: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on PXR_LOCAL_TEST?
PXR_LOCAL_TEST reads offline at the moment; the last sighting was 7 days 16 hours ago. Averaged over seven days: 0 players.
Where does PXR_LOCAL_TEST sit in the server rankings?
Player hours over seven days put PXR_LOCAL_TEST at #15,411, in the top 69% of all ranked servers.
Rules and settings
What settings and rules does PXR_LOCAL_TEST run?
Nothing in the name of PXR_LOCAL_TEST states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for PXR_LOCAL_TEST?
A procedural map, generated by the game, runs on PXR_LOCAL_TEST.
About the server
What location is PXR_LOCAL_TEST in?
No region is published by PXR_LOCAL_TEST. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 77.121.100.69:28115 is its address.
What Rust version is PXR_LOCAL_TEST on?
PXR_LOCAL_TEST operates on Windows with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.
Is PXR_LOCAL_TEST up now, and how steady is its uptime?
As of now, PXR_LOCAL_TEST is offline; the last sighting was 7 days 16 hours ago. It was online for 3 of 168 hours in the last 7 full days, or 2% of the time. Rust Live Stats has tracked it since 19 October 2026.
Connecting
How do you get onto PXR_LOCAL_TEST?
Enter client.connect 77.121.100.69:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.