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52,161 players on Rust servers right now 11,666 servers online 3,273 with players on 85 fresh wipes in the last three hours ASCEND Test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

ASCEND Test

Offline ASCEND Test is not on the server list right now. The figures below are from when it was last seen, 24d ago.

Key points

  • 1 of 5 players are on at the last check, 20% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,465, the top 64% of all ranked servers.
  • The current map has been up 24d 23h, since Saturday 3 October, 09:51 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 5 players

1/ 5players now 20% full
07-day averagepeak –
#14,465ranktop 64%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on ASCEND Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,465 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
100 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
44 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on ASCEND Test?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does ASCEND Test wipe, and at what times?

The record holds too few of ASCEND Test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 24 days 23 hours have passed since this world was generated.

Tags and filters

Where does ASCEND Test appear in Rust Live Stats lists and filters?

On Rust Live Stats, ASCEND Test is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on ASCEND Test?

gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts32 (Group limit): Team cap: 32; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list ASCEND Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on ASCEND Test?

ASCEND Test reads offline at the moment; the last sighting was 24 days 23 hours ago.

How does ASCEND Test compare with other Rust servers in the rankings?

Player hours over seven days put ASCEND Test at #14,465, in the top 64% of all ranked servers.

Map and rules

Which settings and rules are in force on ASCEND Test?

Nothing in the name of ASCEND Test states a gather rate. A group can reach 32 players at most. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on ASCEND Test?

ASCEND Test uses a procedural map, which the game generates.

About the server

Where does ASCEND Test sit geographically?

No region is published by ASCEND Test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 77.20.183.6:28015.

What version of Rust is running on ASCEND Test?

Rust network protocol 2634 and build 166652 on Windows is what ASCEND Test runs. To join, your game must use the same protocol; Steam handles the update for you.

Is ASCEND Test up now, and how steady is its uptime?

ASCEND Test is currently offline, with its last appearance 24 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 3 October 2026.

Connecting

How do you get onto ASCEND Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 77.20.183.6:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts32
Group limit Team cap: 32.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.