The count
Live coverage · Rust server
UnityVault Local Test
Offline UnityVault Local Test is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 1 players, with a peak of 3.
- It ranks #4,918, the top 22% of all ranked servers.
- The current map has been up 5d 5h, since Saturday 24 October, 19:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on UnityVault Local Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,918 today
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 19:07 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on UnityVault Local Test?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
When does UnityVault Local Test wipe?
Too few wipes are recorded for UnityVault Local Test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 5 days 5 hours.
Tags and categories
Where does UnityVault Local Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists UnityVault Local Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What do the tags listed for UnityVault Local Test signify?
These are the tags UnityVault Local Test makes public: gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on UnityVault Local Test right now?
UnityVault Local Test reads offline at the moment; the last sighting was 3 days 3 hours ago. Peak over the past week: 3. Average: 1 players.
How does UnityVault Local Test compare with other Rust servers in the rankings?
On player hours for the past seven days, UnityVault Local Test sits at #4,918, inside the top 22% of ranked servers.
Rules and settings
What rules does UnityVault Local Test enforce, and which settings does it use?
No gather rate appears in the name UnityVault Local Test. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on UnityVault Local Test?
The map on UnityVault Local Test is procedural, made by the game itself.
About the server
Which region is UnityVault Local Test hosted in?
Nothing on UnityVault Local Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 77.213.122.114:28015.
What version of Rust is running on UnityVault Local Test?
The setup on UnityVault Local Test is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does UnityVault Local Test stay online, and is it up right now?
At the time of this update, UnityVault Local Test is down, last seen 3 days 3 hours ago. It was online for 41 of 168 hours in the last 7 full days, or 24% of the time. The first sighting by Rust Live Stats was on 21 October 2026.
Connecting
How do you get onto UnityVault Local Test?
Enter client.connect 77.213.122.114:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.