The count
Live coverage · Rust server
[LOCAL] GameTeam PvE - acceptance
Offline [LOCAL] GameTeam PvE - acceptance is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 1 of 4 players are on at the last check, 25% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #13,857, the top 63% of all ranked servers.
- The current map has been up 10d 7h, since Saturday 17 October, 13:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [LOCAL] GameTeam PvE - acceptance
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,857 today
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 17 October 2026, 10:54 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 16 October 2026, 17:56 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [LOCAL] GameTeam PvE - acceptance?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 1 hours in.
On what timetable does [LOCAL] GameTeam PvE - acceptance wipe?
Too few wipes are recorded for [LOCAL] GameTeam PvE - acceptance to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 7 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does [LOCAL] GameTeam PvE - acceptance show up in?
On Rust Live Stats, [LOCAL] GameTeam PvE - acceptance is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on [LOCAL] GameTeam PvE - acceptance carry?
These are the tags [LOCAL] GameTeam PvE - acceptance makes public: gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on [LOCAL] GameTeam PvE - acceptance right now?
[LOCAL] GameTeam PvE - acceptance is not online at the moment, having last been seen 7 days 7 hours ago. Averaged across seven days, 1 players; the peak was 1.
What position does [LOCAL] GameTeam PvE - acceptance hold among Rust servers?
Player hours over seven days put [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of all ranked servers.
Settings and map
Which settings and rules are in force on [LOCAL] GameTeam PvE - acceptance?
No gather rate appears in the name [LOCAL] GameTeam PvE - acceptance. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance uses a procedural map, which the game generates.
Server details
Where does [LOCAL] GameTeam PvE - acceptance sit geographically?
Nothing on [LOCAL] GameTeam PvE - acceptance states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 77.48.176.80:28015 is its address.
What Rust version is [LOCAL] GameTeam PvE - acceptance on?
[LOCAL] GameTeam PvE - acceptance operates on Linux with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.
How reliable is [LOCAL] GameTeam PvE - acceptance, and is it online at the moment?
[LOCAL] GameTeam PvE - acceptance is currently offline, with its last appearance 7 days 7 hours ago. 1 of 168 hours were online in the last 7 full days, giving 1% uptime. The first sighting by Rust Live Stats was on 16 October 2026.
Connecting
What steps connect you to [LOCAL] GameTeam PvE - acceptance?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 77.48.176.80:28015.