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74,934 players on Rust servers right now 11,814 servers online 3,774 with players on 146 fresh wipes in the last three hours [LOCAL] GameTeam PvE - acceptance: 1 players (offline) Updated every five minutes

Live coverage · Rust server

[LOCAL] GameTeam PvE - acceptance

Offline [LOCAL] GameTeam PvE - acceptance is not on the server list right now. The figures below are from when it was last seen, 7d ago.

Key points

  • 1 of 4 players are on at the last check, 25% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #13,857, the top 63% of all ranked servers.
  • The current map has been up 10d 7h, since Saturday 17 October, 13:41 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 4 players

1/ 4players now 25% full
17-day averagepeak 1
#13,857ranktop 63%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [LOCAL] GameTeam PvE - acceptance

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,857 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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no group limit · 164 on average
137 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
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124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
127 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
124 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
38 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [LOCAL] GameTeam PvE - acceptance?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 1 hours in.

On what timetable does [LOCAL] GameTeam PvE - acceptance wipe?

Too few wipes are recorded for [LOCAL] GameTeam PvE - acceptance to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 7 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does [LOCAL] GameTeam PvE - acceptance show up in?

On Rust Live Stats, [LOCAL] GameTeam PvE - acceptance is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on [LOCAL] GameTeam PvE - acceptance carry?

These are the tags [LOCAL] GameTeam PvE - acceptance makes public: gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on [LOCAL] GameTeam PvE - acceptance right now?

[LOCAL] GameTeam PvE - acceptance is not online at the moment, having last been seen 7 days 7 hours ago. Averaged across seven days, 1 players; the peak was 1.

What position does [LOCAL] GameTeam PvE - acceptance hold among Rust servers?

Player hours over seven days put [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of all ranked servers.

Settings and map

Which settings and rules are in force on [LOCAL] GameTeam PvE - acceptance?

No gather rate appears in the name [LOCAL] GameTeam PvE - acceptance. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for [LOCAL] GameTeam PvE - acceptance?

[LOCAL] GameTeam PvE - acceptance uses a procedural map, which the game generates.

Server details

Where does [LOCAL] GameTeam PvE - acceptance sit geographically?

Nothing on [LOCAL] GameTeam PvE - acceptance states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 77.48.176.80:28015 is its address.

What Rust version is [LOCAL] GameTeam PvE - acceptance on?

[LOCAL] GameTeam PvE - acceptance operates on Linux with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.

How reliable is [LOCAL] GameTeam PvE - acceptance, and is it online at the moment?

[LOCAL] GameTeam PvE - acceptance is currently offline, with its last appearance 7 days 7 hours ago. 1 of 168 hours were online in the last 7 full days, giving 1% uptime. The first sighting by Rust Live Stats was on 16 October 2026.

Connecting

What steps connect you to [LOCAL] GameTeam PvE - acceptance?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 77.48.176.80:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players 4 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.