The count
Live coverage · Rust server
testbuild
Offline testbuild is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,399, the top 69% of all ranked servers.
- The current map has been up 2d 21h, since Sunday 25 October, 12:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on testbuild
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,399 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 25 October 2026, 12:16 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on testbuild?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does testbuild wipe?
Too few wipes are recorded for testbuild to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 2 days 21 hours.
Tags and filters
Which Rust Live Stats filters and lists does testbuild show up in?
These are the Rust Live Stats lists testbuild fits: Modded Rust servers live now and Rust build and creative servers: live list. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on testbuild?
These are the tags testbuild makes public: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on testbuild right now?
testbuild is not online at the moment, having last been seen 2 days 21 hours ago. Across the past week the average was 0 players.
How does testbuild compare with other Rust servers in the rankings?
Ranked by seven-day player hours, testbuild is #15,399, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does testbuild run?
No gather rate appears in the name testbuild. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on testbuild?
testbuild uses a procedural map, which the game generates.
Server details
What location is testbuild in?
There is no region from testbuild. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 77.50.255.146:28015.
What version of Rust is running on testbuild?
testbuild operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Is testbuild up now, and how steady is its uptime?
At the time of this update, testbuild is down, last seen 2 days 21 hours ago. It was online for 0 of 48 hours in the last 2 full days, or 0% of the time. The first sighting by Rust Live Stats was on 25 October 2026.
How to join
What steps connect you to testbuild?
Enter client.connect 77.50.255.146:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.