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46,970 players on Rust servers right now 11,673 servers online 2,995 with players on 95 fresh wipes in the last three hours Development Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Development Server

Offline Development Server is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #12,762, the top 57% of all ranked servers.
  • The current map has been up 11d 1h, since Monday 19 October, 01:11 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak 1
#12,762ranktop 57%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Development Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,762 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
16 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
5 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
23 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
120 / 200

Quick answers

from the figures on this page

Wiping

On what timetable does Development Server wipe?

Too few wipes are recorded for Development Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 1 hours have passed since this world was generated.

Lists and tags

Where does Development Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Development Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for Development Server signify?

gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list Development Server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is Development Server at the moment?

Last seen 3 days 10 hours ago, Development Server is offline right now. Peak over the past week: 1. Average: 0 players.

How does Development Server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Development Server is #12,762, placing it in the top 57% of ranked servers.

Rules and settings

What rules does Development Server enforce, and which settings does it use?

No gather rate appears in the name Development Server. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Which map is in use on Development Server?

A procedural map, generated by the game, runs on Development Server.

Server facts

Which region is Development Server hosted in?

There is no region from Development Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 77.7.215.110:28015.

What Rust version is Development Server on?

The setup on Development Server is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does Development Server stay online, and is it up right now?

As of now, Development Server is offline; the last sighting was 3 days 10 hours ago. 0 of 72 hours were online in the last 3 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 26 October 2026.

Getting on

How do you get onto Development Server?

Enter client.connect 77.7.215.110:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.