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38,680 players on Rust servers right now 11,699 servers online 2,939 with players on 94 fresh wipes in the last three hours Error: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Error

Offline Error is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,808, the top 62% of all ranked servers.
  • The current map has been up 4d 2h, since Saturday 24 October, 23:59 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak 1
#13,808ranktop 62%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Error

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,808 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct11 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 8 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
16 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
12.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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0 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Error?

The average peak across its recent wipes is 1 players. 5 hours after the latest wipe, the crowd reached its peak. In 100% of recent wipes, population held above half the peak right through to the next wipe.

How often does Error wipe, and at what times?

No next wipe can be predicted for Error, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 4 days 2 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does Error show up in?

On Rust Live Stats, Error is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for Error signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Error publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on Error?

Error is not online at the moment, having last been seen 4 days ago. Peak over the past week: 1. Average: 0 players.

Where does Error sit in the server rankings?

Player hours over seven days put Error at #13,808, in the top 62% of all ranked servers.

Settings and map

What settings and rules does Error run?

Nothing in the name of Error states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on Error?

A procedural map, generated by the game, runs on Error.

Server details

Where does Error sit geographically?

Nothing on Error states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 78.10.176.214:28015.

What version of Rust is running on Error?

The setup on Error is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does Error stay online, and is it up right now?

As of now, Error is offline; the last sighting was 4 days ago. 3 of 168 hours were online in the last 7 full days, giving 2% uptime. The first sighting by Rust Live Stats was on 25 September 2026.

How to join

What steps connect you to Error?

Enter client.connect 78.10.176.214:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.