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90,153 players on Rust servers right now 11,869 servers online 3,832 with players on 374 fresh wipes in the last three hours dewilwine: 0 players (offline) Updated every five minutes

Live coverage · Rust server

dewilwine

Offline dewilwine is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 150 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,332, the top 64% of all ranked servers.
  • The current map has been up 12d 6h, since Saturday 17 October, 09:12 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 150 players

0/ 150players now 0% full
07-day averagepeak 1
#14,332ranktop 64%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on dewilwine

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,332 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
186 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
179 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
91 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
284 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
236 / 700

Quick answers

from the figures on this page

Wipe schedule

On what timetable does dewilwine wipe?

dewilwine's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 12 days 6 hours.

Lists and tags

Which Rust Live Stats filters and lists does dewilwine show up in?

These are the Rust Live Stats lists dewilwine fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on dewilwine carry?

These are the tags dewilwine makes public: gmrust (Game mode): Standard survival, in the Rust style; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on dewilwine?

dewilwine is not online at the moment, having last been seen 5 days 8 hours ago. The seven-day average is 0 players, with a peak of 1.

How does dewilwine compare with other Rust servers in the rankings?

Player hours over seven days put dewilwine at #14,332, in the top 64% of all ranked servers.

Rules and settings

Which settings and rules are in force on dewilwine?

The name dewilwine carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for dewilwine?

Size 4,500, seed 1337: that is the procedural map the game generates for dewilwine. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is dewilwine in?

There is no region from dewilwine. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 78.188.140.16:28015.

What Rust version is dewilwine on?

Rust network protocol 2635 and build 167781 on Windows is what dewilwine runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is dewilwine, and is it online at the moment?

dewilwine is currently offline, with its last appearance 5 days 8 hours ago. 30 of 168 hours were online in the last 7 full days, giving 18% uptime. The first sighting by Rust Live Stats was on 17 October 2026.

Getting on

What is the way to connect to dewilwine?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.188.140.16:28015.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp150
Max players Slots: 150.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.