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88,657 players on Rust servers right now 11,874 servers online 4,001 with players on 162 fresh wipes in the last three hours CRYMAP_TEST: 3 players on now Updated every five minutes

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CRYMAP_TEST

Key points

  • 3 of 20 players are on now, 15% full.
  • Over the last seven days it averages 0 players, with a peak of 5.
  • It ranks #4,773, the top 22% of all ranked servers.
  • The current map has been up 9d 7h, since Sunday 18 October, 12:14 UTC, on a biweekly schedule.
  • The next wipe is expected Sunday 1 November at 12:14 UTC, in 4d 15h.
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biweekly wipes vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 3 of 20 players

3/ 20players now 15% full
07-day averagepeak 5
#4,773ranktop 22%
9d agolast wipebiweekly schedule
4d 15hnext wipeSun 1 Nov, 12:14 UTC

Players on CRYMAP_TEST

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,773 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 4d 15h

from its schedule tag

Next wipe Sunday 1 November, 12:14 UTC, in 4d 15h. Its biweekly schedule tag · low confidence

3.4 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
75%crowd heldelse halves by day 1

Coming wipes

  1. 4d 15h
    Sun 1 Nov, 12:14 UTC
  2. 8d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 18d 15h
    Sun 15 Nov, 12:14 UTC
  4. 32d 15h
    Sun 29 Nov, 12:14 UTC
  5. 36d 22h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
3.6 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
6.1 days
Players before
2

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
1.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
3.1 days
Players before
1

Force wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
2.1 days
Players before
2

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.9 days
Players before
3

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
12.5 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
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AQRUX RUST BUILD | CREATIVE | SANDBOX
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Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at CRYMAP_TEST?

Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 25 hours after it. Half the peak was held until the next wipe in 75% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does CRYMAP_TEST wipe?

With too few of CRYMAP_TEST's wipes recorded to confirm the schedule, the tag is used for the prediction. On Sunday 1 November at 12:14 UTC its next wipe falls due. 9 days 7 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.

Lists and tags

Which Rust Live Stats filters and lists does CRYMAP_TEST show up in?

The Rust Live Stats lists that include CRYMAP_TEST are Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. Under the filters Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.

How should you read the tags on CRYMAP_TEST?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^c (Creative): Build what you like in this creative sandbox, with nothing to gather; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon, which CRYMAP_TEST publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on CRYMAP_TEST?

CRYMAP_TEST is carrying 3 players at the moment, with 20 slots in total. The seven-day average is 0 players, with a peak of 5. Peak hour over 48 hours: 16:00 UTC, at 3 players on average.

What position does CRYMAP_TEST hold among Rust servers?

On player hours for the past seven days, CRYMAP_TEST sits at #4,773, inside the top 22% of ranked servers.

Settings and map

What settings and rules does CRYMAP_TEST run?

Nothing in the name of CRYMAP_TEST states a gather rate. Eight players per group, which is the game's default. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

Which map is live on CRYMAP_TEST?

CRYMAP_TEST runs a game-generated procedural map: size 2,500, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

About the server

What location is CRYMAP_TEST in?

There is no region from CRYMAP_TEST. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 78.24.41.96:28025.

What is performance like on CRYMAP_TEST?

It never went below 183 server fps in the last 48 hours, averaging 192. Entity count reached 30,648: buildings, deployables and the rest of the world. The highest memory usage was 2,341 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on CRYMAP_TEST?

CRYMAP_TEST operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does CRYMAP_TEST stay online, and is it up right now?

CRYMAP_TEST is up and running at this moment. Based on the uptime it reports, the last restart was about 2 days 2 hours ago. It was online for 126 of 168 hours in the last 7 full days, or 75% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to CRYMAP_TEST?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.24.41.96:28025.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Gameplay

^c
Creative Build what you like in this creative sandbox, with nothing to gather.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.