The count
LiveLive coverage · Rust server
CRYMAP_TEST
Key points
- 3 of 20 players are on now, 15% full.
- Over the last seven days it averages 0 players, with a peak of 5.
- It ranks #4,773, the top 22% of all ranked servers.
- The current map has been up 9d 7h, since Sunday 18 October, 12:14 UTC, on a biweekly schedule.
- The next wipe is expected Sunday 1 November at 12:14 UTC, in 4d 15h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CRYMAP_TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,773 today
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 4d 15h
from its schedule tag
Next wipe Sunday 1 November, 12:14 UTC, in 4d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 15hSun 1 Nov, 12:14 UTC
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 18d 15hSun 15 Nov, 12:14 UTC
- 32d 15hSun 29 Nov, 12:14 UTC
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Sunday 18 October 2026, 12:14 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Wednesday 14 October 2026, 22:19 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 3.6 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 8 October 2026, 18:48 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 6.1 days
- Players before
- 2
Wipe
Wipe peaks at 3 players
Tuesday 6 October 2026, 22:30 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 19:27 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 1
Force wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 17:57 UTC FW
- Peak
- 3
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 2
Wipe
Wipe peaks at 3 players
Wednesday 30 September 2026, 20:18 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 3
Wipe
Wipe peaks at 3 players
Friday 18 September 2026, 09:06 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 12.5 days
- Players before
- 2
Show 1 earlier wipe
Wipe
Wipe peaks at 3 players
Monday 14 September 2026, 18:17 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 3.6 days
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at CRYMAP_TEST?
Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 25 hours after it. Half the peak was held until the next wipe in 75% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does CRYMAP_TEST wipe?
With too few of CRYMAP_TEST's wipes recorded to confirm the schedule, the tag is used for the prediction. On Sunday 1 November at 12:14 UTC its next wipe falls due. 9 days 7 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Which Rust Live Stats filters and lists does CRYMAP_TEST show up in?
The Rust Live Stats lists that include CRYMAP_TEST are Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. Under the filters Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on CRYMAP_TEST?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^c (Creative): Build what you like in this creative sandbox, with nothing to gather; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon, which CRYMAP_TEST publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on CRYMAP_TEST?
CRYMAP_TEST is carrying 3 players at the moment, with 20 slots in total. The seven-day average is 0 players, with a peak of 5. Peak hour over 48 hours: 16:00 UTC, at 3 players on average.
What position does CRYMAP_TEST hold among Rust servers?
On player hours for the past seven days, CRYMAP_TEST sits at #4,773, inside the top 22% of ranked servers.
Settings and map
What settings and rules does CRYMAP_TEST run?
Nothing in the name of CRYMAP_TEST states a gather rate. Eight players per group, which is the game's default. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is live on CRYMAP_TEST?
CRYMAP_TEST runs a game-generated procedural map: size 2,500, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
What location is CRYMAP_TEST in?
There is no region from CRYMAP_TEST. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 78.24.41.96:28025.
What is performance like on CRYMAP_TEST?
It never went below 183 server fps in the last 48 hours, averaging 192. Entity count reached 30,648: buildings, deployables and the rest of the world. The highest memory usage was 2,341 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on CRYMAP_TEST?
CRYMAP_TEST operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does CRYMAP_TEST stay online, and is it up right now?
CRYMAP_TEST is up and running at this moment. Based on the uptime it reports, the last restart was about 2 days 2 hours ago. It was online for 126 of 168 hours in the last 7 full days, or 75% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to CRYMAP_TEST?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.24.41.96:28025.