The count
Live coverage · Rust server
Server de Pruebas - Build & Test
Offline Server de Pruebas - Build & Test is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #8,392, the top 38% of all ranked servers.
- The current map has been up 5d 9h, since Friday 23 October, 16:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server de Pruebas - Build & Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,392 today
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Server de Pruebas - Build & Test wipe, and at what times?
Too few wipes are recorded for Server de Pruebas - Build & Test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 5 days 9 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Server de Pruebas - Build & Test show up in?
These are the Rust Live Stats lists Server de Pruebas - Build & Test fits: Modded Rust servers live now and Rust build and creative servers: live list. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What meaning do the tags on Server de Pruebas - Build & Test carry?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Server de Pruebas - Build & Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Server de Pruebas - Build & Test?
Last seen 5 days 2 hours ago, Server de Pruebas - Build & Test is offline right now. The seven-day average is 1 players, with a peak of 1.
How does Server de Pruebas - Build & Test compare with other Rust servers in the rankings?
Player hours over seven days put Server de Pruebas - Build & Test at #8,392, in the top 38% of all ranked servers.
Rules and settings
Which settings and rules are in force on Server de Pruebas - Build & Test?
Nothing in the name of Server de Pruebas - Build & Test states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Server de Pruebas - Build & Test?
A procedural map, generated by the game, runs on Server de Pruebas - Build & Test.
Server details
What location is Server de Pruebas - Build & Test in?
Nothing on Server de Pruebas - Build & Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 78.30.7.163:28015.
What version of Rust is running on Server de Pruebas - Build & Test?
The setup on Server de Pruebas - Build & Test is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does Server de Pruebas - Build & Test stay online, and is it up right now?
At the time of this update, Server de Pruebas - Build & Test is down, last seen 5 days 2 hours ago. 0 of 120 hours were online in the last 5 full days, giving 0% uptime. Rust Live Stats has tracked it since 23 October 2026.
Connecting
How do you get onto Server de Pruebas - Build & Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 78.30.7.163:28015.