The count
Live coverage · Rust server
Local audit validation
Offline Local audit validation is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #15,312, the top 71% of all ranked servers.
- The current map has been up 24d 22h, since Sunday 4 October, 15:53 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local audit validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,312 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Local audit validation wipe, and at what times?
Too few wipes are recorded for Local audit validation to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 24 days 22 hours.
Lists and tags
Which Rust Live Stats filters and lists does Local audit validation show up in?
These are the Rust Live Stats lists Local audit validation fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Local audit validation carry?
gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Local audit validation publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Local audit validation right now?
Local audit validation reads offline at the moment; the last sighting was 15 days 20 hours ago.
Where does Local audit validation sit in the server rankings?
Player hours over seven days put Local audit validation at #15,312, in the top 71% of all ranked servers.
Settings and map
Which settings and rules are in force on Local audit validation?
Nothing in the name of Local audit validation states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Local audit validation?
The map on Local audit validation is procedural, made by the game itself.
Server details
Which region is Local audit validation hosted in?
Nothing on Local audit validation states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 78.63.13.236:28175.
What Rust version is Local audit validation on?
Rust network protocol 2634 and build 167584 on Windows is what Local audit validation runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Local audit validation stay online, and is it up right now?
At the time of this update, Local audit validation is down, last seen 15 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 4 October 2026.
Connecting
What is the way to connect to Local audit validation?
Enter client.connect 78.63.13.236:28175 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.