The count
Live coverage · Rust server
PvE test
Offline PvE test is not on the server list right now. The figures below are from when it was last seen, 25d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,958, the top 70% of all ranked servers.
- The current map has been up 26d 11h, since Friday 2 October, 11:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PvE test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,958 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does PvE test wipe?
Too few wipes are recorded for PvE test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 11 hours.
Tags and categories
Which Rust Live Stats filters and lists does PvE test show up in?
These are the Rust Live Stats lists PvE test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PvE test?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): Build: 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which PvE test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is PvE test at the moment?
Last seen 25 days 22 hours ago, PvE test is offline right now.
How does PvE test compare with other Rust servers in the rankings?
Player hours over seven days put PvE test at #15,958, in the top 70% of all ranked servers.
Rules and settings
What rules does PvE test enforce, and which settings does it use?
Nothing in the name of PvE test states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on PvE test?
PvE test uses a procedural map, which the game generates.
Server details
What location is PvE test in?
Nothing on PvE test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 79.127.169.75:28015 is its address.
What Rust version is PvE test on?
Rust network protocol 2634 and build 166586 on Windows is what PvE test runs. To join, your game must use the same protocol; Steam handles the update for you.
Is PvE test up now, and how steady is its uptime?
As of now, PvE test is offline; the last sighting was 25 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 2 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto PvE test?
Enter client.connect 79.127.169.75:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.