Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
33,003 players on Rust servers right now 11,659 servers online 2,823 with players on 78 fresh wipes in the last three hours Facepunch Unsecure: 2 players on now Updated every five minutes

LiveLive coverage · Rust server

Facepunch Unsecure

Key points

  • 2 of 6 players are on now, 33% full.
  • Over the last seven days it averages 1 players, with a peak of 6.
  • It ranks #2,566, the top 12% of all ranked servers.
  • The current map has been up 26d 16h, since Friday 2 October, 11:31 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Now: 2 of 6 players

2/ 6players now 33% full
17-day averagepeak 6
#2,566ranktop 12%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Facepunch Unsecure

Players

AveragePeak
0246805:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #2,566 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 6 players

Peak
6
Crowd
halved by day 10
Lasted
18 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
152 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
121 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
13 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
24 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
26 / 200

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Facepunch Unsecure?

The average peak across its recent wipes is 4 players. Peak population on the latest wipe came 28 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 10.

When does Facepunch Unsecure wipe?

The record holds too few of Facepunch Unsecure's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 16 hours.

Lists and tags

Who operates Facepunch Unsecure?

A playrust.com hostname is published by Facepunch Unsecure and by 124 other servers we track, so they most likely share an operator.

Which Rust Live Stats filters and lists does Facepunch Unsecure show up in?

The Rust Live Stats lists that include Facepunch Unsecure are Official Rust servers, live now. You will find it on the server list under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What meaning do the tags on Facepunch Unsecure carry?

These are the tags Facepunch Unsecure makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival here follows standard Rust; mp6 (Max players): The slot count is 6; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Facepunch Unsecure?

Live now: 2 players on Facepunch Unsecure, out of 6 slots. Averaged across seven days, 1 players; the peak was 6. Peak hour over 48 hours: 17:00 UTC, at 5 players on average.

What position does Facepunch Unsecure hold among Rust servers?

On player hours for the past seven days, Facepunch Unsecure sits at #2,566, inside the top 12% of ranked servers.

Settings and map

What rules does Facepunch Unsecure enforce, and which settings does it use?

Nothing in the name of Facepunch Unsecure states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The in-game Official tab carries it. Anti-cheat: VAC from Valve is off.

Which map is live on Facepunch Unsecure?

A procedural map of 4,500 with seed 6974352, generated by the game, runs on Facepunch Unsecure. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Where does Facepunch Unsecure sit geographically?

Nothing on Facepunch Unsecure states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 79.137.98.20:28021 is its address.

What is performance like on Facepunch Unsecure?

The average server fps was 30 over the last 48 hours; the lowest was 30. Buildings, deployables and everything else in the world added up to a maximum of 118,951 entities. Up to 4,395 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Facepunch Unsecure on?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Unsecure runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Facepunch Unsecure, and is it online at the moment?

At the time of this update, Facepunch Unsecure is live. The uptime it reports puts the last restart at about 14 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

How do you get onto Facepunch Unsecure?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 79.137.98.20:28021.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Live Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival here follows standard Rust.
mp6
Max players The slot count is 6.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.