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Rust Live Stats
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64,938 players on Rust servers right now 11,790 servers online 3,582 with players on 124 fresh wipes in the last three hours replays: 0 players (offline) Updated every five minutes

Live coverage · Rust server

replays

Offline replays is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,348, the top 70% of all ranked servers.
  • The current map has been up 20d 12h, since Thursday 8 October, 09:41 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,348ranktop 70%
20d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on replays

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,348 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
13.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
88 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
91 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
76 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
16 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at replays?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does replays wipe, and at what times?

The record holds too few of replays's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 20 days 12 hours.

Tags and filters

Where does replays appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists replays fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for replays signify?

These are the tags replays makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on replays right now?

replays reads offline at the moment; the last sighting was 8 days 13 hours ago.

How does replays compare with other Rust servers in the rankings?

Player hours over seven days put replays at #15,348, in the top 70% of all ranked servers.

Map and rules

Which settings and rules are in force on replays?

The name replays carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on replays?

replays uses a procedural map, which the game generates.

Server details

What location is replays in?

No region is published by replays. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 79.165.151.88:28015.

What Rust version is replays on?

Rust network protocol 2634 and build 167058 on Windows is what replays runs. To join, your game must use the same protocol; Steam handles the update for you.

Is replays up now, and how steady is its uptime?

At the time of this update, replays is down, last seen 8 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.

Connecting

What is the way to connect to replays?

Enter client.connect 79.165.151.88:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.