The count
Live coverage · Rust server
replays
Offline replays is not on the server list right now. The figures below are from when it was last seen, 8d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,348, the top 70% of all ranked servers.
- The current map has been up 20d 12h, since Thursday 8 October, 09:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on replays
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,348 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 8 October 2026, 09:25 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 13:21 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 13.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at replays?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does replays wipe, and at what times?
The record holds too few of replays's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 20 days 12 hours.
Tags and filters
Where does replays appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists replays fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for replays signify?
These are the tags replays makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on replays right now?
replays reads offline at the moment; the last sighting was 8 days 13 hours ago.
How does replays compare with other Rust servers in the rankings?
Player hours over seven days put replays at #15,348, in the top 70% of all ranked servers.
Map and rules
Which settings and rules are in force on replays?
The name replays carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on replays?
replays uses a procedural map, which the game generates.
Server details
What location is replays in?
No region is published by replays. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 79.165.151.88:28015.
What Rust version is replays on?
Rust network protocol 2634 and build 167058 on Windows is what replays runs. To join, your game must use the same protocol; Steam handles the update for you.
Is replays up now, and how steady is its uptime?
At the time of this update, replays is down, last seen 8 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.
Connecting
What is the way to connect to replays?
Enter client.connect 79.165.151.88:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.