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38,138 players on Rust servers right now 11,632 servers online 2,969 with players on 105 fresh wipes in the last three hours Operational Control Center: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Operational Control Center

Offline Operational Control Center is not on the server list right now. The figures below are from when it was last seen, 11h ago.

Key points

  • 1 of 3 players are on at the last check, 33% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,168, the top 46% of all ranked servers.
  • The current map has been up 4d 18h, since Friday 23 October, 11:57 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 3 players

1/ 3players now 33% full
07-day averagepeak 1
#10,168ranktop 46%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Operational Control Center

Players

AveragePeak
00.250.50.75119:0017:0018:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,168 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
97 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
41 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
16 / 1000

Quick answers

from the figures on this page

Wiping

When does Operational Control Center wipe?

The record holds too few of Operational Control Center's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 4 days 18 hours have passed since this world was generated.

Tags and categories

Where does Operational Control Center appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Operational Control Center are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Operational Control Center carry?

gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Operational Control Center publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Operational Control Center?

Last seen 11 hours ago, Operational Control Center is offline right now. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 18:00 UTC, at 1 players on average.

How does Operational Control Center compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Operational Control Center is #10,168, placing it in the top 46% of ranked servers.

Map and rules

What settings and rules does Operational Control Center run?

No gather rate appears in the name Operational Control Center. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Server details

Where does Operational Control Center sit geographically?

There is no region from Operational Control Center. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 79.223.239.140:28025.

What Rust version is Operational Control Center on?

The setup on Operational Control Center is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does Operational Control Center stay online, and is it up right now?

At the time of this update, Operational Control Center is down, last seen 11 hours ago. 4 of 48 hours were online in the last 2 full days, giving 8% uptime. On 25 October 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Operational Control Center?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 79.223.239.140:28025.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players Slots: 3.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.