The count
Live coverage · Rust server
TML Dev
Offline TML Dev is not on the server list right now. The figures below are from when it was last seen, 14d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,226, the top 70% of all ranked servers.
- The current map has been up 14d 22h, since Wednesday 14 October, 00:55 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TML Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,226 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Wednesday 14 October 2026, 00:55 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on TML Dev?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does TML Dev wipe, and at what times?
The record holds too few of TML Dev's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 14 days 22 hours.
Tags and categories
Where does TML Dev appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists TML Dev fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on TML Dev carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon, which TML Dev publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is TML Dev at the moment?
TML Dev is not online at the moment, having last been seen 14 days 6 hours ago.
Where does TML Dev sit in the server rankings?
Player hours over seven days put TML Dev at #15,226, in the top 70% of all ranked servers.
Map and rules
Which settings and rules are in force on TML Dev?
No gather rate appears in the name TML Dev. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on TML Dev?
A procedural map, generated by the game, runs on TML Dev.
Server details
Which region is TML Dev hosted in?
There is no region from TML Dev. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 80.0.58.86:28015 is its address.
What Rust version is TML Dev on?
Rust network protocol 2634 and build 167781 on Windows is what TML Dev runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is TML Dev, and is it online at the moment?
At the time of this update, TML Dev is down, last seen 14 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 12 October 2026.
Connecting
How do you get onto TML Dev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 80.0.58.86:28015.