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102,807 players on Rust servers right now 11,892 servers online 3,961 with players on 356 fresh wipes in the last three hours -=Dimikastafari=- Staging Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

-=Dimikastafari=- Staging Test

Offline -=Dimikastafari=- Staging Test is not on the server list right now. The figures below are from when it was last seen, 9d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,326, the top 69% of all ranked servers.
  • The current map has been up 30d 20h, since Monday 28 September, 21:51 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,326ranktop 69%
30d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on -=Dimikastafari=- Staging Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,326 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct7 Oct12 Oct21 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 28 SepMon 28 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.5 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
82 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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RustSpain.com | EU Main
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351 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on -=Dimikastafari=- Staging Test?

At their busiest, its recent wipes averaged 2 players. 4 hours after the latest wipe, the crowd reached its peak.

When does -=Dimikastafari=- Staging Test wipe?

Wipes on -=Dimikastafari=- Staging Test come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 30 days 20 hours.

Tags and categories

Where does -=Dimikastafari=- Staging Test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include -=Dimikastafari=- Staging Test are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on -=Dimikastafari=- Staging Test?

gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168464 (Build): Build: 168464; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list -=Dimikastafari=- Staging Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on -=Dimikastafari=- Staging Test?

-=Dimikastafari=- Staging Test is not online at the moment, having last been seen 9 days 20 hours ago.

What position does -=Dimikastafari=- Staging Test hold among Rust servers?

On player hours for the past seven days, -=Dimikastafari=- Staging Test sits at #15,326, inside the top 69% of ranked servers.

Rules and settings

What rules does -=Dimikastafari=- Staging Test enforce, and which settings does it use?

No gather rate appears in the name -=Dimikastafari=- Staging Test. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for -=Dimikastafari=- Staging Test?

A procedural map, generated by the game, runs on -=Dimikastafari=- Staging Test.

About the server

What location is -=Dimikastafari=- Staging Test in?

There is no region from -=Dimikastafari=- Staging Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 80.200.23.239:28015.

What version of Rust is running on -=Dimikastafari=- Staging Test?

The setup on -=Dimikastafari=- Staging Test is Rust network protocol 2635 and build 168464 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does -=Dimikastafari=- Staging Test stay online, and is it up right now?

At the time of this update, -=Dimikastafari=- Staging Test is down, last seen 9 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 27 September 2026.

Connecting

What steps connect you to -=Dimikastafari=- Staging Test?

Enter client.connect 80.200.23.239:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168464,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168464
Build Build: 168464.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.