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35,735 players on Rust servers right now 11,617 servers online 2,880 with players on 74 fresh wipes in the last three hours PhoenixFireTigerLocalTest: 0 players (offline) Updated every five minutes

Live coverage · Rust server

PhoenixFireTigerLocalTest

Offline PhoenixFireTigerLocalTest is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,479, the top 71% of all ranked servers.
  • The current map has been up 16d 10h, since Monday 12 October, 20:50 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,479ranktop 71%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on PhoenixFireTigerLocalTest

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,479 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
65 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
33 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
7 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on PhoenixFireTigerLocalTest?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.

On what timetable does PhoenixFireTigerLocalTest wipe?

The record holds too few of PhoenixFireTigerLocalTest's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 16 days 10 hours.

Lists and tags

Which Rust Live Stats filters and lists does PhoenixFireTigerLocalTest show up in?

These are the Rust Live Stats lists PhoenixFireTigerLocalTest fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for PhoenixFireTigerLocalTest signify?

These are the tags PhoenixFireTigerLocalTest makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2631 (Protocol): You need protocol 2631 on your game to get in; cs156583 (Build): Build: 156583; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on PhoenixFireTigerLocalTest right now?

PhoenixFireTigerLocalTest is not online at the moment, having last been seen 16 days 10 hours ago.

Where does PhoenixFireTigerLocalTest sit in the server rankings?

On player hours for the past seven days, PhoenixFireTigerLocalTest sits at #15,479, inside the top 71% of ranked servers.

Settings and map

What rules does PhoenixFireTigerLocalTest enforce, and which settings does it use?

Nothing in the name of PhoenixFireTigerLocalTest states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for PhoenixFireTigerLocalTest?

PhoenixFireTigerLocalTest uses a procedural map, which the game generates.

About the server

What location is PhoenixFireTigerLocalTest in?

Nothing on PhoenixFireTigerLocalTest states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 80.208.56.246:28985.

What version of Rust is running on PhoenixFireTigerLocalTest?

The setup on PhoenixFireTigerLocalTest is Rust network protocol 2631 and build 156583 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is PhoenixFireTigerLocalTest, and is it online at the moment?

PhoenixFireTigerLocalTest is currently offline, with its last appearance 16 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 12 October 2026.

How to join

What is the way to connect to PhoenixFireTigerLocalTest?

Enter client.connect 80.208.56.246:28985 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team at most, the game's default setting.
v2631
Protocol You need protocol 2631 on your game to get in.
cs156583
Build Build: 156583.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.