The count
Live coverage · Rust server
Olo testing
Offline Olo testing is not on the server list right now. The figures below are from when it was last seen, 19d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,849, the top 72% of all ranked servers.
- The current map has been up 27d 11h, since Thursday 1 October, 18:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Olo testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,849 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 18:34 UTC FW
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 27 September 2026, 11:18 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 4.3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 26 September 2026, 15:27 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Olo testing?
Recent wipes on this server averaged a peak of 2 players at their busiest. 20 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Olo testing wipe?
No next wipe can be predicted for Olo testing, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 27 days 11 hours.
Tags and categories
Which Rust Live Stats filters and lists does Olo testing show up in?
These are the Rust Live Stats lists Olo testing fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for Olo testing signify?
gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Olo testing publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Olo testing?
Olo testing reads offline at the moment; the last sighting was 19 days 8 hours ago.
Where does Olo testing sit in the server rankings?
On player hours for the past seven days, Olo testing sits at #15,849, inside the top 72% of ranked servers.
Rules and settings
What rules does Olo testing enforce, and which settings does it use?
Nothing in the name of Olo testing states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Olo testing?
A procedural map, generated by the game, runs on Olo testing.
About the server
Where does Olo testing sit geographically?
Nothing on Olo testing states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 80.57.92.220:25565.
What version of Rust is running on Olo testing?
Rust network protocol 2634 and build 166586 on Windows is what Olo testing runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Olo testing, and is it online at the moment?
At the time of this update, Olo testing is down, last seen 19 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 26 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Olo testing?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 80.57.92.220:25565.