Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
55,890 players on Rust servers right now 11,751 servers online 3,402 with players on 132 fresh wipes in the last three hours Test Server - No EAC: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Test Server - No EAC

Offline Test Server - No EAC is not on the server list right now. The figures below are from when it was last seen, 25d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,020, the top 71% of all ranked servers.
  • The current map has been up 25d 11h, since Saturday 3 October, 11:25 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#16,020ranktop 71%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Test Server - No EAC

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,020 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
57 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
53 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

Quick answers

from the figures on this page

Wipe days

How often does Test Server - No EAC wipe, and at what times?

The record holds too few of Test Server - No EAC's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 25 days 11 hours.

Tags and filters

Where does Test Server - No EAC appear in Rust Live Stats lists and filters?

On Rust Live Stats, Test Server - No EAC is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Test Server - No EAC signify?

These are the tags Test Server - No EAC makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Test Server - No EAC at the moment?

Last seen 25 days 6 hours ago, Test Server - No EAC is offline right now.

Where does Test Server - No EAC sit in the server rankings?

On player hours for the past seven days, Test Server - No EAC sits at #16,020, inside the top 71% of ranked servers.

Settings and map

What settings and rules does Test Server - No EAC run?

No gather rate appears in the name Test Server - No EAC. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is off.

Can you tell me the map for Test Server - No EAC?

A procedural map, generated by the game, runs on Test Server - No EAC.

Server details

Where does Test Server - No EAC sit geographically?

No region is published by Test Server - No EAC. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 81.231.253.216:28015.

What Rust version is Test Server - No EAC on?

The setup on Test Server - No EAC is Rust network protocol 2633 and build 163207 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Is Test Server - No EAC up now, and how steady is its uptime?

As of now, Test Server - No EAC is offline; the last sighting was 25 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 3 October 2026.

Getting on

How do you get onto Test Server - No EAC?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 81.231.253.216:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol You need protocol 2633 on your game to get in.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.