The count
LiveLive coverage · Rust server
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Key points
- 0 of 101 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,832, the top 31% of all ranked servers.
- The current map has been up 6d 4h, since Friday 23 October, 14:33 UTC, on a weekly schedule.
- The next wipe is expected Friday 30 October at 14:33 UTC, in 19h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,832 today
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 19h
from its schedule tag
Next wipe Friday 30 October, 14:33 UTC, in 19h. Its weekly schedule tag · low confidence
Coming wipes
- 19hFri 30 Oct, 14:33 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 7d 19hFri 6 Nov, 14:33 UTC
- 14d 19hFri 13 Nov, 14:33 UTC
- 21d 19hFri 20 Nov, 14:33 UTC
- 28d 19hFri 27 Nov, 14:33 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 35d 19hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 23 October 2026, 14:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 16 October 2026, 13:42 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 7 days
- Players before
- 0
Force wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 17:58 UTC FW
- Peak
- 5
- Crowd
- halved by day 3
- Lasted
- 14.8 days
- Players before
- 1
Wipe
Wipe peaks at 4 players
Friday 18 September 2026, 17:29 UTC
- Peak
- 4
- Crowd
- halved by day 3
- Lasted
- 13 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. In 33% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 3 when it did not hold.
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
With too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Friday 30 October at 14:33 UTC. This world dates from 6 days 4 hours. The tags list wipes as weekly.
Tags and categories
Which Rust Live Stats filters and lists does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] show up in?
These are the Rust Live Stats lists RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] fits: 2x Rust servers live now, Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the tags listed for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] signify?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^r (Roleplay): The server runs roleplay; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon, which RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Live now: 0 players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], out of 101 slots. Averaged across seven days, 0 players; the peak was 1.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the server rankings?
Ranked by seven-day player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #6,832, placing it in the top 31% of ranked servers.
Rules and settings
Which settings and rules are in force on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name says it: gathering runs at 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Eight players per group, which is the game's default. roleplay is the mode, with towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
A procedural map of 5,000 with seed 1939580793, generated by the game, runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: fantomasx.
Server facts
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit geographically?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 82.145.53.15:28017.
How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?
It never went below 7 server fps in the last 48 hours, averaging 121. It supported up to 152,001 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,424 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
The setup on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online at the moment?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up and running at this moment. Based on the uptime it reports, the last restart was about 6 hours ago. 160 of 168 hours were online in the last 7 full days, giving 95% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Enter client.connect 82.145.53.15:28017 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
