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102,455 players on Rust servers right now 11,892 servers online 3,980 with players on 459 fresh wipes in the last three hours RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 0 players on now Updated every five minutes

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RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Key points

  • 0 of 101 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #6,832, the top 31% of all ranked servers.
  • The current map has been up 6d 4h, since Friday 23 October, 14:33 UTC, on a weekly schedule.
  • The next wipe is expected Friday 30 October at 14:33 UTC, in 19h.
Join
2x weekly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 101 players

0/ 101players now 0% full
07-day averagepeak 1
#6,832ranktop 31%
6d agolast wipeweekly schedule
19hnext wipeFri 30 Oct, 14:33 UTC

Players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,832 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 19h

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 19h. Its weekly schedule tag · low confidence

13 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 3

Coming wipes

  1. 19h
    Fri 30 Oct, 14:33 UTC
  2. 6d 23h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 7d 19h
    Fri 6 Nov, 14:33 UTC
  4. 14d 19h
    Fri 13 Nov, 14:33 UTC
  5. 21d 19h
    Fri 20 Nov, 14:33 UTC
  6. 28d 19h
    Fri 27 Nov, 14:33 UTC
  7. 34d 23h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 35d 19h
    Fri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
7 days
Players before
0

Force wipe peaks at 5 players

Peak
5
Crowd
halved by day 3
Lasted
14.8 days
Players before
1

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 3
Lasted
13 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. In 33% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 3 when it did not hold.

When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

With too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Friday 30 October at 14:33 UTC. This world dates from 6 days 4 hours. The tags list wipes as weekly.

Tags and categories

Which Rust Live Stats filters and lists does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] show up in?

These are the Rust Live Stats lists RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] fits: 2x Rust servers live now, Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the tags listed for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] signify?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^r (Roleplay): The server runs roleplay; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon, which RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Live now: 0 players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], out of 101 slots. Averaged across seven days, 0 players; the peak was 1.

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the server rankings?

Ranked by seven-day player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #6,832, placing it in the top 31% of ranked servers.

Rules and settings

Which settings and rules are in force on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The name says it: gathering runs at 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Eight players per group, which is the game's default. roleplay is the mode, with towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

A procedural map of 5,000 with seed 1939580793, generated by the game, runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: fantomasx.

Server facts

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit geographically?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 82.145.53.15:28017.

How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?

It never went below 7 server fps in the last 48 hours, averaging 121. It supported up to 152,001 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,424 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

The setup on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online at the moment?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up and running at this moment. Based on the uptime it reports, the last restart was about 6 hours ago. 160 of 168 hours were online in the last 7 full days, giving 95% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Enter client.connect 82.145.53.15:28017 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in the vanilla style.
mp101
Max players 101 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Wipe schedule

^w
Weekly Wipes: every week.

Gameplay

^r
Roleplay The server runs roleplay.
^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.