The count
Live coverage · Rust server
Private Rust Development - 641 Blueprints
Offline Private Rust Development - 641 Blueprints is not on the server list right now. The figures below are from when it was last seen, 14d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,244, the top 71% of all ranked servers.
- The current map has been up 25d 3h, since Saturday 3 October, 16:25 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Private Rust Development - 641 Blueprints
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,244 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 3 October 2026, 16:25 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Private Rust Development - 641 Blueprints?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Private Rust Development - 641 Blueprints wipe, and at what times?
Private Rust Development - 641 Blueprints's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 25 days 3 hours.
Tags and filters
Where does Private Rust Development - 641 Blueprints appear in Rust Live Stats lists and filters?
On Rust Live Stats, Private Rust Development - 641 Blueprints is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on Private Rust Development - 641 Blueprints carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon, which Private Rust Development - 641 Blueprints publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints is not online at the moment, having last been seen 14 days 20 hours ago.
Where does Private Rust Development - 641 Blueprints sit in the server rankings?
On player hours for the past seven days, Private Rust Development - 641 Blueprints sits at #15,244, inside the top 71% of ranked servers.
Rules and settings
What settings and rules does Private Rust Development - 641 Blueprints run?
Nothing in the name of Private Rust Development - 641 Blueprints states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. VAC is off: Valve's anti-cheat.
Which map is in use on Private Rust Development - 641 Blueprints?
The map on Private Rust Development - 641 Blueprints is procedural, made by the game itself.
Server facts
What location is Private Rust Development - 641 Blueprints in?
There is no region from Private Rust Development - 641 Blueprints. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 82.17.236.46:28115 is its address.
What Rust version is Private Rust Development - 641 Blueprints on?
Private Rust Development - 641 Blueprints operates on Windows with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.
Is Private Rust Development - 641 Blueprints up now, and how steady is its uptime?
Private Rust Development - 641 Blueprints is currently offline, with its last appearance 14 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 29 September 2026.
Connecting
How do you get onto Private Rust Development - 641 Blueprints?
Enter client.connect 82.17.236.46:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.