The count
Live coverage · Rust server
TIER.ID | Internal Competitive
Offline TIER.ID | Internal Competitive is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 1000 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,011, the top 70% of all ranked servers.
- The current map has been up 26d 11h, since Saturday 3 October, 14:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TIER.ID | Internal Competitive
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,011 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does TIER.ID | Internal Competitive wipe?
The record holds too few of TIER.ID | Internal Competitive's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 26 days 11 hours.
Tags and categories
Where does TIER.ID | Internal Competitive appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists TIER.ID | Internal Competitive fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on TIER.ID | Internal Competitive?
gmrust (Game mode): Survival here follows standard Rust; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list TIER.ID | Internal Competitive publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is TIER.ID | Internal Competitive at the moment?
Last seen 26 days 9 hours ago, TIER.ID | Internal Competitive is offline right now.
How does TIER.ID | Internal Competitive compare with other Rust servers in the rankings?
On player hours for the past seven days, TIER.ID | Internal Competitive sits at #16,011, inside the top 70% of ranked servers.
Settings and map
Which settings and rules are in force on TIER.ID | Internal Competitive?
No gather rate appears in the name TIER.ID | Internal Competitive. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
About the server
Where does TIER.ID | Internal Competitive sit geographically?
There is no region from TIER.ID | Internal Competitive. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 82.194.22.117:28015.
What Rust version is TIER.ID | Internal Competitive on?
Rust network protocol 2634 and build 166494 on Linux is what TIER.ID | Internal Competitive runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is TIER.ID | Internal Competitive, and is it online at the moment?
At the time of this update, TIER.ID | Internal Competitive is down, last seen 26 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 3 October 2026.
Getting on
What steps connect you to TIER.ID | Internal Competitive?
Enter client.connect 82.194.22.117:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.