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62,070 players on Rust servers right now 11,772 servers online 3,548 with players on 127 fresh wipes in the last three hours LVSTestLabo: 0 players on now Updated every five minutes

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LVSTestLabo

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #15,023, the top 68% of all ranked servers.
  • The current map has been up 1d 8h, since Tuesday 27 October, 13:34 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#15,023ranktop 68%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on LVSTestLabo

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0001:0010:0020:00Wiped Tue 27 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
010020030040023:0008:0017:0001:0010:0020:00Wiped Tue 27 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,023 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 8.5

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 2
Lasted
22 days
Players before
0

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
3.6 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 15
Lasted
16.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
86 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
79 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
70 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
12 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on LVSTestLabo?

At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 26 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 8.5.

When does LVSTestLabo wipe?

Wipes on LVSTestLabo come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 32 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does LVSTestLabo show up in?

The Rust Live Stats lists that include LVSTestLabo are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on LVSTestLabo carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which LVSTestLabo publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on LVSTestLabo right now?

Live now: 0 players on LVSTestLabo, out of 100 slots. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 14:00 UTC, at 0 players on average.

What position does LVSTestLabo hold among Rust servers?

Ranked by seven-day player hours, LVSTestLabo is #15,023, placing it in the top 68% of ranked servers.

Map and rules

Which settings and rules are in force on LVSTestLabo?

No gather rate appears in the name LVSTestLabo. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for LVSTestLabo?

LVSTestLabo runs a game-generated procedural map: size 3,000, seed 1. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is LVSTestLabo in?

Nothing on LVSTestLabo states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 82.21.2.12:10255 is its address.

How well does LVSTestLabo perform?

It never went below 10 server fps in the last 48 hours, averaging 21. Buildings, deployables and everything else in the world added up to a maximum of 57,294 entities. Memory use peaked at 2,465 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is LVSTestLabo on?

LVSTestLabo operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is LVSTestLabo up now, and how steady is its uptime?

Right now LVSTestLabo is online. The uptime it reports puts the last restart at about 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to LVSTestLabo?

Enter client.connect 82.21.2.12:10255 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/d9KAwDeRAP.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.