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63,000 players on Rust servers right now 11,748 servers online 3,404 with players on 200 fresh wipes in the last three hours 4Netplayers Jungle Server Test: 0 players on now Updated every five minutes

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4Netplayers Jungle Server Test

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,372, the top 29% of all ranked servers.
  • The current map has been up 27d 16h, since Thursday 1 October, 19:03 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 7h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#6,372ranktop 29%
27d agolast wipeno schedule published
7d 7hnext wipeThu 5 Nov, 19:00 UTC FW

Players on 4Netplayers Jungle Server Test

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,372 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 7h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 7h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 7h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
67 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
17 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at 4Netplayers Jungle Server Test?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does 4Netplayers Jungle Server Test wipe?

The monthly force wipe is the only wipe 4Netplayers Jungle Server Test takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 27 days 16 hours.

Lists and tags

Where does 4Netplayers Jungle Server Test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include 4Netplayers Jungle Server Test are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on 4Netplayers Jungle Server Test carry?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list 4Netplayers Jungle Server Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on 4Netplayers Jungle Server Test right now?

4Netplayers Jungle Server Test is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.

What position does 4Netplayers Jungle Server Test hold among Rust servers?

Ranked by seven-day player hours, 4Netplayers Jungle Server Test is #6,372, placing it in the top 29% of ranked servers.

Settings and map

What rules does 4Netplayers Jungle Server Test enforce, and which settings does it use?

No gather rate appears in the name 4Netplayers Jungle Server Test. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on 4Netplayers Jungle Server Test?

Size 6,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers Jungle Server Test. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is 4Netplayers Jungle Server Test in?

Nothing on 4Netplayers Jungle Server Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 82.223.22.21:23400.

How well does 4Netplayers Jungle Server Test perform?

Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 204,777 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,390 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on 4Netplayers Jungle Server Test?

The setup on 4Netplayers Jungle Server Test is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 4Netplayers Jungle Server Test stay online, and is it up right now?

4Netplayers Jungle Server Test is up and running at this moment. Based on the uptime it reports, the last restart was about 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 29 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to 4Netplayers Jungle Server Test?

Enter client.connect 82.223.22.21:23400 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.