The count
LiveLive coverage · Rust server
4Netplayers Jungle Server Test
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,372, the top 29% of all ranked servers.
- The current map has been up 27d 16h, since Thursday 1 October, 19:03 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 7h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Jungle Server Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,372 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 7h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 19:03 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at 4Netplayers Jungle Server Test?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does 4Netplayers Jungle Server Test wipe?
The monthly force wipe is the only wipe 4Netplayers Jungle Server Test takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 27 days 16 hours.
Lists and tags
Where does 4Netplayers Jungle Server Test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include 4Netplayers Jungle Server Test are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on 4Netplayers Jungle Server Test carry?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list 4Netplayers Jungle Server Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on 4Netplayers Jungle Server Test right now?
4Netplayers Jungle Server Test is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.
What position does 4Netplayers Jungle Server Test hold among Rust servers?
Ranked by seven-day player hours, 4Netplayers Jungle Server Test is #6,372, placing it in the top 29% of ranked servers.
Settings and map
What rules does 4Netplayers Jungle Server Test enforce, and which settings does it use?
No gather rate appears in the name 4Netplayers Jungle Server Test. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on 4Netplayers Jungle Server Test?
Size 6,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers Jungle Server Test. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is 4Netplayers Jungle Server Test in?
Nothing on 4Netplayers Jungle Server Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 82.223.22.21:23400.
How well does 4Netplayers Jungle Server Test perform?
Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 204,777 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,390 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on 4Netplayers Jungle Server Test?
The setup on 4Netplayers Jungle Server Test is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Does 4Netplayers Jungle Server Test stay online, and is it up right now?
4Netplayers Jungle Server Test is up and running at this moment. Based on the uptime it reports, the last restart was about 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 29 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to 4Netplayers Jungle Server Test?
Enter client.connect 82.223.22.21:23400 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.