The count
Live coverage · Rust server
Shane Test
Offline Shane Test is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #10,498, the top 47% of all ranked servers.
- The current map has been up 3d 18h, since Sunday 25 October, 11:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Shane Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,498 today
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 25 October 2026, 11:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Saturday 24 October 2026, 23:52 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Shane Test?
Recent wipes on this server averaged a peak of 1 players at their busiest. 2 hours after the latest wipe, the crowd reached its peak.
On what timetable does Shane Test wipe?
Shane Test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 3 days 18 hours have passed since this world was generated.
Tags and filters
Where does Shane Test appear in Rust Live Stats lists and filters?
On Rust Live Stats, Shane Test is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on Shane Test carry?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Shane Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Shane Test right now?
Shane Test is not online at the moment, having last been seen 3 days 10 hours ago. Averaged across seven days, 0 players; the peak was 1.
How does Shane Test compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Shane Test is #10,498, placing it in the top 47% of ranked servers.
Rules and settings
What rules does Shane Test enforce, and which settings does it use?
No gather rate appears in the name Shane Test. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Shane Test?
A procedural map, generated by the game, runs on Shane Test.
Server facts
What location is Shane Test in?
Nothing on Shane Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 82.35.171.159:28015 is its address.
What version of Rust is running on Shane Test?
The setup on Shane Test is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Shane Test stay online, and is it up right now?
At the time of this update, Shane Test is down, last seen 3 days 10 hours ago. It was online for 7 of 168 hours in the last 7 full days, or 4% of the time. Rust Live Stats has tracked it since 3 October 2026.
How to join
What is the way to connect to Shane Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 82.35.171.159:28015.