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73,779 players on Rust servers right now 11,815 servers online 3,763 with players on 147 fresh wipes in the last three hours [EU] Dawgs - Build Server: 0 players on now Updated every five minutes

LiveLive coverage · EU

[EU] Dawgs - Build Server

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 6.
  • It ranks #5,610, the top 25% of all ranked servers, and #1806 in EU.
  • The current map has been up 14d 8h, since Tuesday 13 October, 13:11 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 6
#5,610ranktop 25% · #1806 in EU
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [EU] Dawgs - Build Server

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,610 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
176 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
23 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
17 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 20 on average
35 / 150
ShockRust | Build Обновление
EU · no group limit · 8 on average
0 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
10 / 50

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [EU] Dawgs - Build Server?

At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd reached its peak.

When does [EU] Dawgs - Build Server wipe?

[EU] Dawgs - Build Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 14 days 8 hours.

Tags and categories

Where does [EU] Dawgs - Build Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [EU] Dawgs - Build Server fits: EU Rust servers, live, Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. You will find it on the server list under Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on [EU] Dawgs - Build Server carry?

These are the tags [EU] Dawgs - Build Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^c (Creative): This is creative: a sandbox with no gathering, where you build freely; ^k (Build server): Base practice and design is what this server offers; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on [EU] Dawgs - Build Server right now?

Live now: 0 players on [EU] Dawgs - Build Server, out of 50 slots. Averaged across seven days, 0 players; the peak was 6. Peak hour over 48 hours: 19:00 UTC, at 2 players on average.

What position does [EU] Dawgs - Build Server hold among Rust servers?

Europe places [EU] Dawgs - Build Server at #1,806; overall it is #5,610, inside the top 25% of ranked servers, by seven-day player hours.

Map and rules

What settings and rules does [EU] Dawgs - Build Server run?

Nothing in the name of [EU] Dawgs - Build Server states a gather rate. The default applies: 8 players to a group. It runs build & creative, sandbox building, no gathering. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on [EU] Dawgs - Build Server?

Size 6,000, seed 1337: that is the procedural map the game generates for [EU] Dawgs - Build Server. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.

Server details

Where does [EU] Dawgs - Build Server sit geographically?

Its EU tag places [EU] Dawgs - Build Server in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 82.38.2.150:28015.

What is performance like on [EU] Dawgs - Build Server?

It never went below 240 server fps in the last 48 hours, averaging 240. Entity count reached 9,375: buildings, deployables and the rest of the world. Up to 1,966 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is [EU] Dawgs - Build Server on?

The setup on [EU] Dawgs - Build Server is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is [EU] Dawgs - Build Server up now, and how steady is its uptime?

At the time of this update, [EU] Dawgs - Build Server is live. The uptime it reports puts the last restart at about 14 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 October 2026.

How to join

How do you get onto [EU] Dawgs - Build Server?

Enter client.connect 82.38.2.150:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Gameplay

^c
Creative This is creative: a sandbox with no gathering, where you build freely.
^k
Build server Base practice and design is what this server offers.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Region

EU
Europe Europe is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.