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68,729 players on Rust servers right now 11,758 servers online 3,433 with players on 208 fresh wipes in the last three hours Pulse isolated staging compatibility test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Pulse isolated staging compatibility test

Offline Pulse isolated staging compatibility test is not on the server list right now. The figures below are from when it was last seen, 28d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,275, the top 69% of all ranked servers.
  • The current map has been up 28d 6h, since Thursday 1 October, 17:14 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#16,275ranktop 69%
28d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Pulse isolated staging compatibility test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,275 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
51 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
19 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
55 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
254 / 260

Quick answers

from the figures on this page

Wipe days

How often does Pulse isolated staging compatibility test wipe, and at what times?

Pulse isolated staging compatibility test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 28 days 6 hours.

Tags and filters

Where does Pulse isolated staging compatibility test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Pulse isolated staging compatibility test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Pulse isolated staging compatibility test?

These are the tags Pulse isolated staging compatibility test makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166493 (Build): Build: 166493; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Pulse isolated staging compatibility test right now?

Pulse isolated staging compatibility test is not online at the moment, having last been seen 28 days 5 hours ago.

What position does Pulse isolated staging compatibility test hold among Rust servers?

On player hours for the past seven days, Pulse isolated staging compatibility test sits at #16,275, inside the top 69% of ranked servers.

Settings and map

What rules does Pulse isolated staging compatibility test enforce, and which settings does it use?

Nothing in the name of Pulse isolated staging compatibility test states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is off: Valve's anti-cheat.

Can you tell me the map for Pulse isolated staging compatibility test?

The map on Pulse isolated staging compatibility test is procedural, made by the game itself.

Server details

What location is Pulse isolated staging compatibility test in?

No region is published by Pulse isolated staging compatibility test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.203.49.238:28775.

What Rust version is Pulse isolated staging compatibility test on?

Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Pulse isolated staging compatibility test up now, and how steady is its uptime?

As of now, Pulse isolated staging compatibility test is offline; the last sighting was 28 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 1 October 2026.

How to join

What steps connect you to Pulse isolated staging compatibility test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 84.203.49.238:28775.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166493
Build Build: 166493.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.