The count
Live coverage · Rust server
Pulse isolated staging compatibility test
Offline Pulse isolated staging compatibility test is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,275, the top 69% of all ranked servers.
- The current map has been up 28d 6h, since Thursday 1 October, 17:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Pulse isolated staging compatibility test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,275 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Pulse isolated staging compatibility test wipe, and at what times?
Pulse isolated staging compatibility test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 28 days 6 hours.
Tags and filters
Where does Pulse isolated staging compatibility test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Pulse isolated staging compatibility test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Pulse isolated staging compatibility test?
These are the tags Pulse isolated staging compatibility test makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166493 (Build): Build: 166493; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Pulse isolated staging compatibility test right now?
Pulse isolated staging compatibility test is not online at the moment, having last been seen 28 days 5 hours ago.
What position does Pulse isolated staging compatibility test hold among Rust servers?
On player hours for the past seven days, Pulse isolated staging compatibility test sits at #16,275, inside the top 69% of ranked servers.
Settings and map
What rules does Pulse isolated staging compatibility test enforce, and which settings does it use?
Nothing in the name of Pulse isolated staging compatibility test states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is off: Valve's anti-cheat.
Can you tell me the map for Pulse isolated staging compatibility test?
The map on Pulse isolated staging compatibility test is procedural, made by the game itself.
Server details
What location is Pulse isolated staging compatibility test in?
No region is published by Pulse isolated staging compatibility test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.203.49.238:28775.
What Rust version is Pulse isolated staging compatibility test on?
Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Pulse isolated staging compatibility test up now, and how steady is its uptime?
As of now, Pulse isolated staging compatibility test is offline; the last sighting was 28 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 1 October 2026.
How to join
What steps connect you to Pulse isolated staging compatibility test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 84.203.49.238:28775.