The count
Live coverage · Rust server
[NotPublic] Test branch
Offline [NotPublic] Test branch is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #10,368, the top 47% of all ranked servers.
- The current map has been up 26d 5h, since Thursday 1 October, 18:07 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [NotPublic] Test branch
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,368 today
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 19h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 20:48 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [NotPublic] Test branch?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
On what timetable does [NotPublic] Test branch wipe?
Once a month is all [NotPublic] Test branch wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 26 days 5 hours.
Tags and categories
Where does [NotPublic] Test branch appear in Rust Live Stats lists and filters?
On Rust Live Stats, [NotPublic] Test branch is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on [NotPublic] Test branch carry?
These are the tags [NotPublic] Test branch makes public: gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): The slot count is 5; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; jp0 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on [NotPublic] Test branch?
[NotPublic] Test branch reads offline at the moment; the last sighting was 26 hours ago. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 11:00 UTC, at 1 players on average.
How does [NotPublic] Test branch compare with other Rust servers in the rankings?
On player hours for the past seven days, [NotPublic] Test branch sits at #10,368, inside the top 47% of ranked servers.
Rules and settings
Which settings and rules are in force on [NotPublic] Test branch?
The name [NotPublic] Test branch carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on [NotPublic] Test branch?
A procedural map, generated by the game, runs on [NotPublic] Test branch.
About the server
What location is [NotPublic] Test branch in?
There is no region from [NotPublic] Test branch. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 84.21.165.111:28015.
What Rust version is [NotPublic] Test branch on?
The setup on [NotPublic] Test branch is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [NotPublic] Test branch up now, and how steady is its uptime?
As of now, [NotPublic] Test branch is offline; the last sighting was 26 hours ago. 12 of 168 hours were online in the last 7 full days, giving 7% uptime. Rust Live Stats has tracked it since 15 September 2026.
Getting on
How do you get onto [NotPublic] Test branch?
Enter client.connect 84.21.165.111:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.