The count
Live coverage · Rust server
RustDev local test
Offline RustDev local test is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 1 of 4 players are on at the last check, 25% full.
- Over the last seven days it averages 0 players.
- It ranks #12,972, the top 59% of all ranked servers.
- The current map has been up 18d 7h, since Saturday 10 October, 13:53 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustDev local test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,972 today
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does RustDev local test wipe?
The record holds too few of RustDev local test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 18 days 7 hours.
Tags and filters
Where does RustDev local test appear in Rust Live Stats lists and filters?
On Rust Live Stats, RustDev local test is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on RustDev local test carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon, which RustDev local test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is RustDev local test at the moment?
RustDev local test reads offline at the moment; the last sighting was 11 days 5 hours ago.
Where does RustDev local test sit in the server rankings?
Ranked by seven-day player hours, RustDev local test is #12,972, placing it in the top 59% of ranked servers.
Settings and map
What settings and rules does RustDev local test run?
The name RustDev local test carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is off.
Which map is in use on RustDev local test?
The map on RustDev local test is procedural, made by the game itself.
Server details
What location is RustDev local test in?
No region is published by RustDev local test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 84.65.217.165:28015 is its address.
What Rust version is RustDev local test on?
Rust network protocol 2634 and build 167398 on Windows is what RustDev local test runs. To join, your game must use the same protocol; Steam handles the update for you.
Is RustDev local test up now, and how steady is its uptime?
RustDev local test is currently offline, with its last appearance 11 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 10 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to RustDev local test?
Enter client.connect 84.65.217.165:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.