The count
LiveLive coverage · Rust server
Oblivion
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,388, the top 70% of all ranked servers.
- The current map has been up 104d 2h, since Wednesday 15 July, 18:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Oblivion
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,388 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Oblivion wipe?
The record holds too few of Oblivion's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 104 days 2 hours have passed since this world was generated.
Tags and categories
Where does Oblivion appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Oblivion fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Oblivion carry?
These are the tags Oblivion makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2631 (Protocol): The server runs protocol 2631, so match that version to join; cs158240 (Build): The game build is 158240; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Oblivion right now?
Oblivion is carrying 0 players at the moment, with 50 slots in total. Averaged over seven days: 0 players.
How does Oblivion compare with other Rust servers in the rankings?
Player hours over seven days put Oblivion at #15,388, in the top 70% of all ranked servers.
Settings and map
Which settings and rules are in force on Oblivion?
The name Oblivion carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Oblivion?
Oblivion runs a game-generated procedural map: size 3,500, seed 12345. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is Oblivion in?
There is no region from Oblivion. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 84.72.109.63:28015.
What is performance like on Oblivion?
It never went below 229 server fps in the last 48 hours, averaging 239. Entity count reached 70,382: buildings, deployables and the rest of the world. Memory use peaked at 2,222 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Oblivion on?
The setup on Oblivion is Rust network protocol 2631 and build 158240 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Oblivion, and is it online at the moment?
Right now Oblivion is online. The uptime it reports puts the last restart at about 1 hours ago. It was online for 37 of 168 hours in the last 7 full days, or 22% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to Oblivion?
Enter client.connect 84.72.109.63:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.