The count
LiveLive coverage · Rust server
Gamed!de
Key points
- 1 of 60 players are on now, 2% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #4,863, the top 22% of all ranked servers.
- The current map has been up 26d 14h, since Friday 2 October, 04:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Gamed!de
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,863 today
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 2 October 2026, 04:26 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Gamed!de?
Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.
On what timetable does Gamed!de wipe?
The record holds too few of Gamed!de's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 14 hours.
Tags and categories
Which Rust Live Stats filters and lists does Gamed!de show up in?
These are the Rust Live Stats lists Gamed!de fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for Gamed!de signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): Slots: 60; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Gamed!de publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Gamed!de right now?
Gamed!de is carrying 1 players at the moment, with 60 slots in total. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.
How does Gamed!de compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Gamed!de is #4,863, placing it in the top 22% of ranked servers.
Map and rules
What rules does Gamed!de enforce, and which settings does it use?
The name Gamed!de carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Gamed!de?
Gamed!de runs a game-generated procedural map: size 6,000, seed 6738. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Which region is Gamed!de hosted in?
No region is published by Gamed!de. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 85.114.155.253:28015.
How well does Gamed!de perform?
It never went below 30 server fps in the last 48 hours, averaging 30. It supported up to 204,970 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,989 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Gamed!de on?
Gamed!de operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does Gamed!de stay online, and is it up right now?
At the time of this update, Gamed!de is live. About 10 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
How do you get onto Gamed!de?
Enter client.connect 85.114.155.253:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.